Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Question Seams on tangent space map

Discussion in 'High Definition Render Pipeline' started by Inegvin, Sep 18, 2022.

  1. Inegvin

    Inegvin

    Joined:
    Apr 7, 2016
    Posts:
    3
    I'm using anisotropy material with the directional (tangent) map applied. I can not get rid of the seams in Unity. The map was done in substance. It fits perfectly in the Unreal engine, also it doesn't show any seams in Marmoset. But once I am trying to use it in Unity, all my seams become visible on the model (lighting issue). I was using 128, 255, 128 color as an up vector while making the map. By this tutorial: https://substance3d.adobe.com/documentation/spdoc/flow-map-painting-143327274.html

    And here is a seam