My game currently only support controllers, as it is being developed for Xbox, so the camera's axis controls are set to work with the controller's right analog axis. There's only a minor issue though, and that is that the camera likes to hang for a second when trying to change direction or combine X and Y axis control with the analog stick. Is there a way to make the direction change more smooth? All the controls so far are very tight except for this one little detail
Lower numbers in the accel/decel time make it more responsive. Try putting accel time to zero and see if that helps.