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Question Seam stitching when importing from a Blender .fbx

Discussion in 'Universal Render Pipeline' started by mariv1k_, May 21, 2023.

  1. mariv1k_

    mariv1k_

    Joined:
    Oct 22, 2020
    Posts:
    2
    Importing a SimpleBake addon baked model from Blender to Unity results in some weird UV visuals.

    upload_2023-5-21_10-40-32.png

    I've tried to recalculate normals and smooth angles and the result is a bit better, but still no perfect
    upload_2023-5-21_10-43-57.png

    upload_2023-5-21_10-44-25.png

    The texture and UV mapping inside Blender prior to baking
    upload_2023-5-21_10-42-3.png
    I guess the UV seams do not "join" in unity so there's weird artifacts between faces seams

    Listening to suggestions
     

    Attached Files:

    Last edited: May 21, 2023