Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Bug SDF bake tool not baking... returns kernel InBucketSum not found. Unity 2021.3.0f1

Discussion in 'Visual Effect Graph' started by codevisionary005, Aug 31, 2022.

  1. codevisionary005

    codevisionary005

    Joined:
    Nov 15, 2021
    Posts:
    17
    I am trying to assign a SDF to a signed distance field to use in the VFX graph, but when I assign the mesh I want to bake into an SDF, It doesn't bake and returns 1 error and 1 warning.
    ArgumentException: Kernel 'InBucketSum' not found
    and the warning is
    Dispose() should be called explicitly when an MeshToSDFBaker instance is finished being used
    . I researched all over the web and couldn't find anything about this error. I've tried re-importing, restarting. It would be sincerely appreciated if you help in this issue.

    Reproduction steps -
    Open Unity 2021.3.0f1.
    Create VFX graph gameobject and VFX graph asset.
    Open SDF bake tool from windows > Visual effects > Utilities > SDF bake tool
    Assign Mesh
    Press Bake Mesh.