I am trying to assign a SDF to a signed distance field to use in the VFX graph, but when I assign the mesh I want to bake into an SDF, It doesn't bake and returns 1 error and 1 warning. ArgumentException: Kernel 'InBucketSum' not found and the warning is Dispose() should be called explicitly when an MeshToSDFBaker instance is finished being used. I researched all over the web and couldn't find anything about this error. I've tried re-importing, restarting. It would be sincerely appreciated if you help in this issue. Reproduction steps - Open Unity 2021.3.0f1. Create VFX graph gameobject and VFX graph asset. Open SDF bake tool from windows > Visual effects > Utilities > SDF bake tool Assign Mesh Press Bake Mesh.