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SDF 3D Texture from TeshMesh Pro Text

Discussion in 'Unity UI (uGUI) & TextMesh Pro' started by patrick_scheper, Jan 10, 2019.

  1. patrick_scheper

    patrick_scheper

    Joined:
    Mar 18, 2015
    Posts:
    16
    Hi there!

    As I've been reading about TextMesh Pro and busy with the Visual Effect Graph I was questioning the possibility to get the signed distance field from the textmesh text.

    I read that TextMesh Pro is using the SDF technique to render the text, and I would like to use the SDF texture to use in the Visual Effect Graph.

    Has anyone asked themselves this question, or even tried it? I hope that someone can point me to the right direction.