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Feature Request SD/HD sprites?

Discussion in '2D Experimental Preview' started by pep_dj, Jun 2, 2016.

  1. pep_dj

    pep_dj

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    Nov 7, 2014
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    Are you planning to develop something for SD/HD sprites management? (simpler than AssetBundle variants)
     
  2. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

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    Jan 27, 2016
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    Yes we do have a solution in development. It wasn't ready to go into this release but should be coming in Experimental Preview 2
     
  3. pep_dj

    pep_dj

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    Nov 7, 2014
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  4. Lars-Steenhoff

    Lars-Steenhoff

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    3,429
    looking forward!
     
  5. ReaktorDave

    ReaktorDave

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    May 8, 2014
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  6. ColossalPaul

    ColossalPaul

    Unity Technologies

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    Yes, it should be in the next preview. First half of November.
     
  7. ReaktorDave

    ReaktorDave

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    We are now in May 2017. Can you tell us what the status quo is?
     
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  8. Ferazel

    Ferazel

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  9. ReaktorDave

    ReaktorDave

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    May 8, 2014
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    Can we use this with Spritesheets?
     
  10. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

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    The Sprite Atlas is available to try out in the latest beta Unity 2017.1.0b3.
    Resizing can be done by creating a Variant atlas.and assigning a Master to it.
    You can assign Folders, Textures or individual sprites to the Master Atlas.
     
  11. ReaktorDave

    ReaktorDave

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    Thanks a lot, will try it out!
     
  12. rachitjain

    rachitjain

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    Sep 30, 2016
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    I have reached to this thread, by following multiple threads in the forum which deal with HD/SD resolution support in Unity. Is new Sprite Atlas, the way forward to handle this?

    Pardon me if the question I raised is wrong, I am new to Unity Asset bundle pipeline and looking to gather as much information as I can before I change my whole game around for it.
     
  13. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

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    Jan 27, 2016
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    Sprite Atlas is one of the solutions for HD/SD sprites. It's currently in the 2017.1 beta, so you can give it a try.