Wrong, I disagree. This is where alot of people get confused about Sculptris and begin bashing it and comparing it to other softwares. Yes Blender, Mudbox, and 3ds Max are designed to with better workflow however, the learning curve for them is incredibly high especially if you are new not to mention the mess of tutorials that jump from this to that to this and back again which are uneasy on the mind that is trying to learn, been there done that and out of all the programs out there Sculptris has kept things simple along with its ability to export via DoZ right into zBrush which is just as compatible and more sophisticated, a bit more complex than the rest but once you begin learning in sculptris, zbrush only gets easier to learn since the two go hand in hand not to mention both are highly workable with complex meshes, exports, bumping, and textures. Both work well with unity and I stand by that. I've been told otherwise but after experimenting on my own I choose sculptris and zbrush overall when and where possible. Alot diss it and say it's just pipeline but must tell you that I disagree with you.