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Scrollview's disappear in World Space Canvas's in Build 20

Discussion in 'UGUI & TextMesh Pro' started by Drowning-Monkeys, Oct 16, 2014.

  1. Drowning-Monkeys

    Drowning-Monkeys

    Joined:
    Mar 6, 2013
    Posts:
    328
    I just read this thread as I was about to post this:

    http://forum.unity3d.com/threads/build-20-scrollview-bug-on-low-end-android-devices.272611/

    But this claims it's on android devices, my bug appears in all modes (PC/Mac, iOS, Android, etc) where I have a world space canvas with a scroll rect. When I create a scroll rect (w/ image and mask) in a screen space overlay canvas, everything is fine. When it goes into the world space canvas, it disappears the moment i rotate it, never to return.

    I've submitted my code in 640246 if you'd like to look at it.
     
  2. Osnauticus

    Osnauticus

    Joined:
    Sep 5, 2014
    Posts:
    6
    +1, I'm seeing the same. It seems to be rendering the image of the scroll rect parent above the contents. See the screenshots below. The only thing I did between them is Add Component -> Mask. This is on Beta 20 on a PC build. It only seems to happen on certain rotations of world objects, oddly. I have this same prefab in a few places and it works in some orientations and doesn't on others. Rotation of this Canvas is x 45, y 90.This worked in Beta 17 (I just upgraded).

    No Mask:


    With Mask:
     
  3. _______________________________

    _______________________________

    Joined:
    Oct 4, 2014
    Posts:
    5
    Any solutions for this?

    I've tried a lot of combinations and I can't make it work.
     
  4. Mark-Sweeney

    Mark-Sweeney

    Joined:
    Feb 21, 2010
    Posts:
    172
    I found the same problem in 4.6.20. After spending two hours trying to get it to work, I upgraded to 4.6.21, and that problem disappeared.
     
  5. _______________________________

    _______________________________

    Joined:
    Oct 4, 2014
    Posts:
    5
    I just downloaded the RC 4.6.0f1.

    The issue remains the same.
     
  6. _______________________________

    _______________________________

    Joined:
    Oct 4, 2014
    Posts:
    5
    RC 4.6.0f2: The issue remains the same.

    EDIT: It only happens with World Space canvas and Deferred Lighting camera.
     
    Last edited: Nov 14, 2014
  7. _______________________________

    _______________________________

    Joined:
    Oct 4, 2014
    Posts:
    5
    The problem was fixed in 4.6.0f3.
     
  8. PeterB

    PeterB

    Joined:
    Nov 3, 2010
    Posts:
    366
    It persists to this day, even in Unity 5.2.2p3.
     
  9. pmelo

    pmelo

    Joined:
    Oct 30, 2013
    Posts:
    9
    I am seeing the same issue this day, in Unity 2020.3.6f1, 7 years later
    Fun times... :rolleyes:
     
    udubaso likes this.