Hi - I've a prefab, which contains meshes - some of these meshes have scrolling (script) textures on them. Everything works fine. When setting up Timeline and scrubbing/playing, the textures fail to animate. How can these textures show their animation, when playing via Timeline? (ie can this be done and how should timeline be set up) Cheers Dave
I'm not sure, maybe timeline overrides `Time.time` Have you tried using Time.unscaledTime in the script that does the uv scrolling? If you're scrubbing on the time track then you should probably also use the time of the playable, not global time, right?
Thanks for the suggestion dadude, unfortunately somethings happened which has stopped most of timeline from working in general [many of my clips no longer play when scrubbing timeline and I've noticed their animation play/record options are greyed out -but can't find how to set them working again]. I've tried deleting things and muting/unmuting etc - no luck so far...