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Official Scripting Dev Blitz Day 2023 - Q&A

Discussion in 'Scripting Dev Blitz Day 2023 - Q&A' started by TreyK-47, Feb 14, 2023.

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  1. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,820

    Code (CSharp):
    1.  
    2. var roses = "Red";
    3. var violets = "Blue";
    4.  
    5. do
    6. {
    7.    print("We love scripting");
    8. }
    9. while (forever == true);
    10.  
    We have a sweet treat for you, Developers! The topic of our next Dev Blitz Day is Scripting!

    Please join us on Feb 23, 2023 between 7AM & 5PM EST in the Scripting Dev Blitz Day 2023 - forum & Discord where you’ll connect with our C#/.NET Tech Group during a day of Q&A about Scripting in Unity.

    The C#/.NET Tech Group is responsible for the tools, runtimes, compilers, workflows, and best practices for building upon a modern .NET and C# integration in Unity. So, start thinking about what you'd like to ask them regarding the C# compilation pipeline, domain reload in the editor, IL2CPP, Burst, GameObjects & general scripting.

    The Dev Blitz Day forum & Discord forum channels will open for questions the day before on February 22nd. The team will then start answering questions on February 23rd.

    After the event period ends, the forum & Discord channels will be locked, or new threads. The threads themselves, however, will remain open for the discussions to continue.


    Some basic rules:
    • Post your questions by starting new threads in the Scripting Dev Blitz Day 2023 - Q&A or in the #scripting-dev-blitz-day-2023 channel on the Unity Discord.
    • Please remember to comply with the code of conduct: be respectful, both to your fellow forum users and to the Unity staff
    • Don’t bundle multiple unrelated questions in one thread. One question/topic per thread.
    • We may filter out off-topic or duplicate questions
    • Questions asked during the event periods will be answered, but not necessarily right away or during the event periods. Some questions take time or specific people to answer
    What types of questions will we be answering:
    • We will be answering questions on the topics concerning the C# compilation pipeline, domain reload in the editor, IL2CPP, Burst, Game Objects, and scripting general programing.
    • Questions don’t have to be technical in nature. You could ask about specific future plans, why something was made a certain way, etc
    • We won’t be able to answer questions like, “Can you help me debug these 1,000,000 lines of code?” Well, we can, but the answer will likely be, “No”
    We're looking forward to your questions!
     
    Last edited: Feb 16, 2023
  2. UnityJuju

    UnityJuju

    Unity Technologies

    Joined:
    Jun 15, 2021
    Posts:
    221
    We're open for business!



    You can now start creating threads regarding the C# compilation pipeline, domain reload in the editor, IL2CPP, Burst, GameObjects & general scripting. Just remember, the team will start answering questions only on February 23rd.

    We're looking forward to your questions!

    Cheers,
    Community Team
     
  3. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,820
    And that's a wrap, everyone!

    Thank you all so much for joining us today and asking so many great questions! We'll be leaving the current threads open for messages in the coming days, and will going to back to answer any questions we might have missed!

    All the best,
    Community Team
     
    Last edited: Feb 23, 2023
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