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Feature Request Scripting define set for XR Plugin?

Discussion in 'VR' started by FromTheFuture, Oct 8, 2020.

  1. FromTheFuture

    FromTheFuture

    Joined:
    Jul 25, 2012
    Posts:
    57
    Hi,

    Does XR Plugin Management set any scripting defines when it is included in a project?

    We have some editor scripts in a shared library used across projects, and get compile errors for those projects that are not using the new XR Plugin Management because they include things like:

    Code (CSharp):
    1. using UnityEditor.XR.Management;
    2. using UnityEngine.XR.Management;
    3. using UnityEditor.XR.Management.Metadata;
    4. using Unity.XR.Oculus;
    We can work around it, but it would be really handy if that system already defined something.

    Thanks!
     
  2. joejo

    joejo

    Unity Technologies

    Joined:
    May 26, 2016
    Posts:
    958
    FromTheFuture likes this.
  3. FromTheFuture

    FromTheFuture

    Joined:
    Jul 25, 2012
    Posts:
    57
    I completely forgot about this feature on assembly definitions. Thanks so much for the response!