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Scripting Assassins creed like parkour system?

Discussion in 'Scripting' started by Laskio, Feb 11, 2015.

  1. Laskio

    Laskio

    Joined:
    Feb 11, 2015
    Posts:
    10
    Im very new to scripting and its become very hard for me. I know how to do the animation process mostly but I want to do a building climbing system like assassins creed where I can hop to the bricks sticking out of the wall.
    How would I do this?
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    Method A: Buy one.
    Method B: Invest time to Learn C# , then learn C# in unity and then build your own system.

    Building a assassins screed type Parkour / climbing system is nothing easy / fast to achieve . (Or did you see it in a lot of games? i did not)

    Ps: Making 4 identical post in the same forum section is not very smart.
     
    Whalepork likes this.
  3. RaulG

    RaulG

    Joined:
    May 31, 2013
    Posts:
    74
    Lots of triggers..

    Lots and lots of triggers.

    Although I could be very wrong. But you've spammed this thread enough to warrant some sort of response.. I guess...

    Basically box colliders, set to trigger, check to see if the player is inside the trigger, if it is , play the animation for him to climb up which should be relative to the side his arm and leg are moving. I think the animation should move it up on the up value on it's own if you have it set as such.
     
  4. Glockenbeat

    Glockenbeat

    Joined:
    Apr 24, 2012
    Posts:
    669
    AC and alike certainly do not use any kind of keyframed forward kinematics animation but rely on inverse kinematics instead. Untiy has an implementation for that as well - Pro only though.
     
  5. Laskio

    Laskio

    Joined:
    Feb 11, 2015
    Posts:
    10
    my computer was lagging, did not mean to post 4
     
  6. Laskio

    Laskio

    Joined:
    Feb 11, 2015
    Posts:
    10
    Yea i have pro, thanks for the response!
     
  7. Laskio

    Laskio

    Joined:
    Feb 11, 2015
    Posts:
    10
    Im sorry for the spam, My computer was lagging and i did not know if it went through!