As the title suggests, inside of a ScriptableRenderPass:Execute() I'm trying to find the GameObjects in the scene which I'm currently rending. This seems like a simple question, however the "scene" in which we are rending depending, are we in a prefab, the main scene, the tilemap palette, etc... I've found a custom ScirptableRenderPass is called in many different situations. The RenderingData provides a camera object being used to render. I can ask for it's parent or scene property, however I'm finding this isn't always valid. While a prefab is open the scene is valid, however when in the editor the scene and parent property are null. If anyone knows a method I would appreciate knowing. If the information does not exist I'd like to request that something is added to expose this information.