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ScriptableRenderPass and custom per-object data

Discussion in 'Universal Render Pipeline' started by GamerXP, Dec 1, 2020.

  1. GamerXP

    GamerXP

    Joined:
    Mar 22, 2014
    Posts:
    78
    I'm trying to write a post-processing effect similar to "draw all objects at selected layer with different material", but I need that material to be a bit different for each objects (specifically - I need to change stencil mask per SpriteRenderer). Is it somehow possible to achieve without drawing objects 1 by 1?