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ScriptableRenderLoop compile errors

Discussion in '2017.2 Beta' started by alexandre-fiset, Aug 31, 2017.

  1. alexandre-fiset

    alexandre-fiset

    Joined:
    Mar 19, 2012
    Posts:
    715
    Not sure if here is the right place to report this, but importing the ScriptableRenderLoop in an empty project (with PostProcess Stack) prints ~400 errors in the console, the first one being:

    /ScriptableRenderLoop/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs(217,17): error CS1061: Type `UnityEngine.Rendering.CommandBuffer' does not contain a definition for `SetComputeMatrixParam' and no extension method `SetComputeMatrixParam' of type `UnityEngine.Rendering.CommandBuffer' could be found.
    Anyway to work around this?

    Cheers!
     
  2. demonixis

    demonixis

    Joined:
    Aug 20, 2013
    Posts:
    185
    Hello,
    I think that the implementation of the Scriptable Renderloop is not public.
     
  3. alexandre-fiset

    alexandre-fiset

    Joined:
    Mar 19, 2012
    Posts:
    715
    I just found the "release" tab on GitHub from which I can download one made for 2017.2. I feel stupid :D Anyway this sounds more likely to work than synching with the master, even if I tried with 2017.3 alpha...