Hi!, Now,I'm working a litle bit with Scriptable Objects, and i use to use it to store data. For example, i created a Character ScriptableObject to store characters and it's characteristics; or to manage some data about the playgame from scene to scene. In the first case, the problem is that i have lot of "Character" asset, lots of "Mision" asset, and what i want is to search them and put them into an array. For this purpose i tried to use Resources.FindObjectsOfTypeAll. It seems that works well, but after some test of the game, or if i change the scene in the editor to test, it doesn't work anymore. Changing all that scriptableobjects to other folder, ever under Resources folder, it makes work again fr a couple of times or until i load other scene in the editor. What's happening? and How i can make that it works ever? There is other way to collect all that SO into an array automatically?