I have doubts about scriptableObjects. I'm an old Unity user (since Unity 3) and some (relatively new) features I've never used. The most talked about feature is saving persistent data to an object. As an ever persistent script. I have read several tutorials on the subject but there is one thing I did not understand. How can you use this functionality if the original object variables are changed? If I had multiple saves (like the classic saving slots) how can a scriptableObject work for this function if the object being modified is the original one? If for example I have an inventory that uses a scriptable object to be persistent, what if I want to open a save other than the last one? Or if you want to start a new game? If the original file has been modified, would I have the data of the last state of the scriptable object?