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Scriptable Culling?

Discussion in 'Graphics Experimental Previews' started by kraihd, Jul 20, 2018.

  1. kraihd

    kraihd

    Joined:
    Sep 10, 2015
    Posts:
    20
    What is the way to produce FilterResults (visibleRenderers) manually in SRP?
    I wrote a SRP optimized for my game, and found that culling seems to be a bottleneck.
    All the objects to be rendered by each camera are always known in the game script, so it is not necessary to calculate per frame.
    Is there any method to convert the collection of Renderer to the native result struct, or any other simple culling methods?
     
    Tomas_Playdead likes this.