Minor problem: multiple displays confusion issue (Mac only?) Hi guys, I found an interesting, minor, problem. - On Mac. - Say you have a Mac and you are using one (or perhaps more) extra displays. - You launch Unity (with SI3 of course) and work away - You possibly quit unity - You remove the external displays - You again open that project, or perhaps another with SI3, in Unity SI3 often gets confused and you WON'T SEE the windows with SI3. ie, you double click on your script.cs, and you mysteriously do not see it - in fact the reason is it is on the "other" display (which is not plugged in). When this happens there is no way at all to "get back" the SI3 window! I did not exactly and precisely investigate the issue (I'm not sure if it happens under what exact circumstances - so, do you have to remove the extra display when Unity running, not running, etc - I'm not certain) but it's easy to repro on a Mac with external displays on hand. To workaround, usually if you quit and restart Unity a few times (or perhaps launch with another project, I'm not sure), SI3 comes good. It's interesting to note that Unity itself suffers these problems (but then, Unity is by far the most incompetent desktop app developer on the planet), they have improved it over the years but still in some circumstances you can "lose a window" in Unity, if you are messing with displays. Solution would probably be: At worst, each time open a new file, just check what display/spaces are available, maybe check for any current "lost" windows. (It is quite hard to get this absolutely right even in native Mac apps.) It's GOOD that SI3 currently respects multi-monitor positions (it would be infuriating if it did not generally remember positions on extra screens, since, most Unity users use 2+ monitors). Cheers!!