I have made a script that imports characters from Adobe Fuse CC (Beta) and makes the necessary modifications to the materials and texture maps. Without this script the imported character materials are all broken. Note, the attached script is not designed to work with characters downloaded direct from the Mixamo store. It is designed to take a character that was made in Fuse, and uses the textures that Fuse exports that are designed for use with Unity. The textures within the FBX files are not ideal for use in Unity. Using this script the results are quite close to the quality within the Fuse window e.g. To use the script: Download MixamoUnityImporter.cs Within Unity create folder called Mixamo Create a folder within Mixamo called Editor Copy the script into the Editor folder Now the script should exist as Assets/Mixamo/Editor/MixamoUnityImporter.cs The workflow is as follows: Create a model using the Adobe Fuse application Export textures for Unity 5 into a new folder with the same name as the character From Fuse select File --> Animate with Mixamo Download the rigged character as a Unity FBX file Save the Mixamo FBX file beside the exported textures folder In Unity, click the menu Mixamo --> Import from Fuse with exported Unity textures Choose the FBX file to import This results in importing the character to Assets/Mixamo/[Character Name]/ and a prefab is created that references the updated materials. To see some examples of the problem see: https://forum.unity3d.com/threads/imported-fbx-model-from-mixamo-looks-terrible-in-unity.437632/ https://forums.adobe.com/thread/2048385 https://community.mixamo.com/hc/en-us/community/posts/208137397-Model-incorrect-in-Unity Most solutions say to simply set the shader render modes to Opaque or Transparent/Fade, but this is only part of the solution this script performs: Set shader render modes correctly per material Create new materials for Eyes and Eyelashes Correct the MetallicAndSmoothness map (has inverted alpha) Set texture import settings correctly (alpha channel, normal maps) Set smoothness per material to roughly match visuals in Adobe Fuse CC (beta) Create prefab ready for easy use UPDATES: Updated to handle masks (partially), gloves, shoes, hats. Updated to correctly handle non-alpha hair. Update to fix problem when textures are reimported e.g. by copying the imported character folder to another computer, or pulling commits of characters from Collaborate.