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Feature Request Script Execution Order: Allow typing in name of script

Discussion in 'Editor & General Support' started by esbenjon, Apr 12, 2022.

  1. esbenjon

    esbenjon

    Joined:
    Aug 20, 2018
    Posts:
    7
    In Project Settings -> Script Execution Order, when adding a script it is chosen using a drop down list. This is impractical in a project with many scripts, because the dropdown becomes very long.
    I suggest letting the user type in the name of the script as an extra option.
     
  2. spiney199

    spiney199

    Joined:
    Feb 11, 2021
    Posts:
    7,929
    Like any drop down you can type out the name and your OS should focus on a matching drop down entry. At least Windows does; no idea about any other OS.
     
    esbenjon likes this.
  3. esbenjon

    esbenjon

    Joined:
    Aug 20, 2018
    Posts:
    7
    Doh, I didn't think of that, it does help.
    Although it prefixes entries with the namespace, so it can still be inconvenient if a lot of files have the same namespace root.
    It would work better with a similar interface as adding a component to a GameObject.
     
  4. It should be extremely rare to use this function. I mean extremely, Once in five years rare or so.

    I haven't used it ever (and I'm using Unity for > 8 years) outside of one exercise when I learned what's Unity is capable of back in the days.

    So convenience is secondary in case of this function.