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Question script error

Discussion in 'Scripting' started by gainwarexherm13, Jul 15, 2022.

  1. gainwarexherm13

    gainwarexherm13

    Joined:
    Apr 28, 2021
    Posts:
    2
    Code (CSharp):
    1.  
    2.  
    3. using System.Collections;
    4. using System.Collections.Generic;
    5. using UnityEngine;
    6.  
    7. public class jump : MonoBehaviour
    8. {
    9.  
    10.  
    11.     public float Jumpforce = 10f;
    12.     Rigidbody rb;
    13.  
    14.  
    15.  
    16.  
    17.     // Start is called before the first frame update
    18.     void Start()
    19.     {
    20.         rb = this.GetComponent<Rigidbody> ();
    21.     }
    22.  
    23.     // Update is called once per frame
    24.     void Update()
    25.     {
    26.         if (Input.GetKeyDown(KeyCode.Space))
    27.         {
    28.  
    29.             rb.Addforce(Vector3.up * Jumpforce);
    30.         }
    31.      
    32.  
    33.  
    34.     }
    35. }
    36.  
    So im trying to make a simple Jump Script for my Sphere in Unity and i tried adding Force to my Sphere with the Rigidbody but i dont know whats wrong cause it always says this: 'Rigidbody' does not contain a definition for 'Addforce' and no accessible extension method 'Addforce' accepting a first argument of type 'Rigidbody' could be found (are you missing a using directive or an assembly reference?) please help me. View attachment 1085529
     
    Last edited: Jul 15, 2022
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,954
    Photographs of code are NOT A THING. If you post a code snippet, ALWAYS USE CODE TAGS:

    How to use code tags: https://forum.unity.com/threads/using-code-tags-properly.143875/

    You may edit your post above.

    It sounds like you are just making simple typing mistakes (spelling or capitalization most likely) and you can fix those all by yourself. Here is how:

    Remember: NOBODY here memorizes error codes. That's not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    The complete error message contains everything you need to know to fix the error yourself.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)
    - also possibly useful is the stack trace (all the lines of text in the lower console window)

    Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.

    Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

    How to do tutorials properly, two (2) simple steps to success:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

    Fortunately this is the easiest part to get right: Be a robot. Don't make any mistakes.
    BE PERFECT IN EVERYTHING YOU DO HERE!!


    If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

    Finally, when you have errors... see above!
     
  3. StarManta

    StarManta

    Joined:
    Oct 23, 2006
    Posts:
    8,748
    AddForce. Capitalization matters.
     
  4. gainwarexherm13

    gainwarexherm13

    Joined:
    Apr 28, 2021
    Posts:
    2


    Thanks a lot it helped me really much because i was really frustrated and didnt seem to find an issue until you showed me and i also edited my post, you also gave me a way to try and learn faster then before.
     
    Kurt-Dekker likes this.
  5. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,381
    I have trouble remembering how things are supposed to be capitalized too. I find there are some inconsistencies in the API in this regard. The best thing to do is always use an IDE with autocomplete/Intellisense, like Visual Studio. Then you don't need to remember the precise names of everything. They are all listed in front of you.