Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Script compilation issues upon upgrading to 2018.3.0b2

Discussion in '2018.3 Beta' started by defiantdev, Sep 25, 2018.

  1. defiantdev

    defiantdev

    Joined:
    May 29, 2017
    Posts:
    19
    Hey,

    Upon upgrading to the latest beta, no scripts in the project compile.

    I get several of these errors:
    Code (CSharp):
    1.  
    2. MissingMethodException: void UnityEditor.Scripting.Compilers.ScriptCompilerBase.RunAPIUpdaterIfRequired(string)
    3. UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:65)
    4. UnityEditor.Scripting.ScriptCompilation.CompilationTask.QueuePendingAssemblies () (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/CompilationTask.cs:236)
    5. UnityEditor.Scripting.ScriptCompilation.CompilationTask.Poll () (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/CompilationTask.cs:143)
    6. UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly[] scriptAssemblies, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings, System.String tempBuildDirectory, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions compilationTaskOptions, UnityEditor.Scripting.ScriptCompilation.EditorCompilation+CompileScriptAssembliesOptions compileScriptAssembliesOptions) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1051)
    7. UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileCustomScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings, System.String tempBuildDirectory, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:963)
    8. UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileCustomScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:957)
    9. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface+<CompileCustomScriptAssemblies>c__AnonStorey3.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:259)
    10. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.EmitExceptionAsError[T] (System.Func`1[TResult] func, T returnValue) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:97)
    11. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileCustomScriptAssemblies(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)
    12.  
    13.  
    14.  
    15.  
    16. Exception generating network code: System.Exception: Assembly Temp\com.unity.postprocessing.Runtime.dll does not exist!
    17.   at Unity.UNetWeaver.Program.CheckAssemblyPath (System.String assemblyPath) [0x0001c] in C:\buildslave\unity\build\Extensions\Networking\Weaver\Program.cs:52
    18.   at Unity.UNetWeaver.Program.CheckAssemblies (System.Collections.Generic.IEnumerable`1[T] assemblyPaths) [0x00016] in C:\buildslave\unity\build\Extensions\Networking\Weaver\Program.cs:46
    19.   at Unity.UNetWeaver.Program.Process (System.String unityEngine, System.String unetDLL, System.String outputDirectory, System.String[] assemblies, System.String[] extraAssemblyPaths, Mono.Cecil.IAssemblyResolver assemblyResolver, System.Action`1[T] printWarning, System.Action`1[T] printError) [0x00014] in C:\buildslave\unity\build\Extensions\Networking\Weaver\Program.cs:31
    20.   at UnityEditor.Scripting.Serialization.Weaver.WeaveInto (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly assembly, System.String assemblyPath, System.String outputDirectory, System.String unityEngine, System.String unityUNet, System.String[] extraAssemblyPaths, Mono.Cecil.IAssemblyResolver assemblyResolver) [0x000b4] in C:\buildslave\unity\build\Editor\Mono\Scripting\Serialization\Weaver.cs:67    at Unity.UNetWeaver.Program.CheckAssemblyPath (System.String assemblyPath) [0x0001c] in C:\buildslave\unity\build\Extensions\Networking\Weaver\Program.cs:52
    21.   at Unity.UNetWeaver.Program.CheckAssemblies (System.Collections.Generic.IEnumerable`1[T] assemblyPaths) [0x00016] in C:\buildslave\unity\build\Extensions\Networking\Weaver\Program.cs:46
    22.   at Unity.UNetWeaver.Program.Process (System.String unityEngine, System.String unetDLL, System.String outputDirectory, System.String[] assemblies, System.String[] extraAssemblyPaths, Mono.Cecil.IAssemblyResolver assemblyResolver, System.Action`1[T] printWarning, System.Action`1[T] printError) [0x00014] in C:\buildslave\unity\build\Extensions\Networking\Weaver\Program.cs:31
    23.   at UnityEditor.Scripting.Serialization.Weaver.WeaveInto (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly assembly, System.String assemblyPath, System.String outputDirectory, System.String unityEngine, System.String unityUNet, System.String[] extraAssemblyPaths, Mono.Cecil.IAssemblyResolver assemblyResolver) [0x000b4] in C:\buildslave\unity\build\Editor\Mono\Scripting\Serialization\Weaver.cs:67
    24. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)
    25.  
    I have tried nuking the library and all that, but can't seem to solve the issue.

    Thanks!
     
    Last edited: Sep 25, 2018
  2. lukaszunity

    lukaszunity

    Administrator

    Joined:
    Jun 11, 2014
    Posts:
    461
    Hi, could you post your entire Editor.log?
     
  3. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    6,334
    I've got the exact same issue, here's my editor.log:

    Code (csharp):
    1.  
    2. Initiating legacy licensing module
    3. LICENSE SYSTEM [2018925 19:37:7] Next license update check is after 2018-09-26T09:39:05
    4.  
    5.  
    6. LICENSE SYSTEM [2018925 19:37:7] 00330-80000-00000-AA446 != 00330-80000-00000-AA979
    7.  
    8. Built from '2018.3/release' branch; Version is '2018.3.0b2 (21e0e8a5466d) revision 2220264'; Using compiler version '191326128'
    9. OS: 'Windows 10  (10.0.0) 64bit' Language: 'en' Physical Memory: 24527 MB
    10. BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1
    11. [Package Manager] Server::Start -- Port 58355 was selected
    12. ListPackages failed, output: {
    13.   "name": "unity-editor",
    14.   "version": "5.7.0",
    15.   "problems": [
    16.     "extraneous: unityeditor-collab-history@0.6.10 C:\\Users\\Rain\\AppData\\Roaming\\Unity\\Packages\\node_modules\\unityeditor-collab-history"
    17.   ],
    18.   "dependencies": {
    19.     "unityeditor-collab-history": {
    20.       "version": "0.6.10",
    21.       "extraneous": true,
    22.       "problems": [
    23.         "extraneous: unityeditor-collab-history@0.6.10 C:\\Users\\Rain\\AppData\\Roaming\\Unity\\Packages\\node_modules\\unityeditor-collab-history"
    24.       ],
    25.       "from": "unityeditor-collab-history.0.6.10.tgz",
    26.       "resolved": "file:unityeditor-collab-history.0.6.10.tgz"
    27.     },
    28.     "unity-editor-home": {
    29.       "version": "2.2.1",
    30.       "from": "unity-editor-home.2.2.1.tgz",
    31.       "resolved": "file:unity-editor-home.2.2.1.tgz"
    32.     },
    33.     "unityeditor-cloud-hub": {
    34.       "version": "0.0.15",
    35.       "from": "unityeditor-cloud-hub-0.0.15.tgz",
    36.       "resolved": "file:unityeditor-cloud-hub-0.0.15.tgz"
    37.     },
    38.     "unityeditor-collab-toolbar": {
    39.       "version": "0.7.16",
    40.       "from": "unityeditor-collab-toolbar.0.7.16.tgz",
    41.       "resolved": "file:unityeditor-collab-toolbar.0.7.16.tgz"'AR/TangoARRender' - Pass '' has no vertex shader
    42. WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    43. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
    44. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
    45. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
    46. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
    47. Initialize mono
    48. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/Managed'
    49. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
    50. Mono config path = 'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/MonoBleedingEdge/etc'
    51. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56492
    52. Begin MonoManager ReloadAssembly
    53. Refreshing native plugins compatible for Editor in 1.04 ms, found 6 plugins.
    54. Initializing Unity.PackageManager (PackageManager) v2018.3.0 for Unity v2018.3.0b2
    55. Registering precompiled unity dll's ...
    56. Register platform support module: C:\Program Files\Unity\Hub\Editor\2018.3.0b2\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
    57. Registered in 0.001935 seconds.
    58. Registering platform support modules:
    59. Registered platform support modules in: 0.0970826s.
    60. Native extension for WindowsStandalone target not found
    61. Refreshing native plugins compatible for Editor in 1.10 ms, found 6 plugins.
    62. Preloading 1 native plugins for Editor in 1.08 ms.
    63. Mono: successfully reloaded assembly
    64. - Completed reload, in  1.415 seconds
    65. Registering precompiled user dll's ...
    66. Registered in 0.199033 seconds.
    67. Platform modules already initialized, skipping
    68. Begin MonoManager ReloadAssembly
    69. Initializing Unity.PackageManager (PackageManager) v2018.3.0 for Unity v2018.3.0b2
    70. Registering platform support modules:
    71. Registered platform support modules in: 0.1208046s.
    72. Native extension for WindowsStandalone target not found
    73. Refreshing native plugins compatible for Editor in 1.16 ms, found 6 plugins.
    74. Preloading 1 native plugins for Editor in 0.19 ms.
    75.  (0,0): CompilationOptions switching current directory to :C:\Mesmer_BetaUnity
    76.  (0,0): Unity incremental compiler server
    77. Broker listening on tcp://127.0.0.1:56724
    78. 19:37:14.024 |V| UnitTesting.EntryPoint         | <unnamed-thread>:1             | EntryPoint
    79. +[LocalIncrementalCompilerService] @ 127.0.0.1:56733
    80.  (0,0): watchdog active on pid: 11492
    81. Mono: successfully reloaded assembly
    82. - Completed reload, in  1.970 seconds
    83. Platform modules already initialized, skipping
    84. MissingMethodException: void UnityEditor.Scripting.Compilers.ScriptCompilerBase.RunAPIUpdaterIfRequired(string)
    85.   at UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () [0x00019] in C:\buildslave\unity\build\Editor\Mono\Scripting\Compilers\ScriptCompilerBase.cs:65
    86.   at UnityEditor.Scripting.ScriptCompilation.CompilationTask.QueuePendingAssemblies () [0x0022e] in C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\CompilationTask.cs:236
    87.   at UnityEditor.Scripting.ScriptCompilation.CompilationTask.Poll () [0x00223] in C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\CompilationTask.cs:143
    88.   at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly[] scriptAssemblies, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings, System.String tempBuildDirectory, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions compilationTaskOptions, UnityEditor.Scripting.ScriptCompilation.EditorCompilation+CompileScriptAssembliesOptions compileScriptAssembliesOptions) [0x000e1] in C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:1051
    89.   at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileCustomScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings, System.String tempBuildDirectory, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) [0x00011] in C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:963
    90.   at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileCustomScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) [0x00015] in C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:957
    91.   at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface+<CompileCustomScriptAssemblies>c__AnonStorey3.<>m__0 () [0x00017] in C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:259
    92.   at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.EmitExceptionAsError[T] (System.Func`1[TResult] func, T returnValue) [0x00003] in C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:97
    93. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    94. UnityEngine.DebugLogHandler:LogException(Exception, Object)
    95. UnityEngine.Logger:LogException(Exception, Object)
    96. UnityEngine.Debug:LogException(Exception)
    97. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:LogException(Exception) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:68)
    98. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, Boolean) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:101)
    99. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileCustomScriptAssemblies(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:259)
    100.  
    101. (Filename: C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs Line: 65)
    102.  
    103. MissingMethodException: void UnityEditor.Scripting.Compilers.ScriptCompilerBase.RunAPIUpdaterIfRequired(string)
    104.   at UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () [0x00019] in C:\buildslave\unity\build\Editor\Mono\Scripting\Compilers\ScriptCompilerBase.cs:65
    105.   at UnityEditor.Scripting.ScriptCompilation.CompilationTask.QueuePendingAssemblies () [0x0022e] in C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\CompilationTask.cs:236
    106.   at UnityEditor.Scripting.ScriptCompilation.CompilationTask.Poll () [0x00223] in C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\CompilationTask.cs:143
    107.   at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly[] scriptAssemblies, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings, System.String tempBuildDirectory, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions compilationTaskOptions, UnityEditor.Scripting.ScriptCompilation.EditorCompilation+CompileScriptAssembliesOptions compileScriptAssembliesOptions) [0x000e1] in C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:1051
    108.   at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScripts (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings, System.String tempBuildDirectory, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+TargetAssembly[]& notCompiledTargetAssemblies, System.String[]& notCompiledScripts) [0x00203] in C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:949
    109.   at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) [0x0001b] in C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:839
    110.   at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface+<CompileScripts>c__AnonStorey2.<>m__0 () [0x00017] in C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:252
    111.   at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.EmitExceptionAsError[T] (System.Func`1[TResult] func, T returnValue) [0x00003] in C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:97
    112. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    113. UnityEngine.DebugLogHandler:LogException(Exception, Object)
    114. UnityEngine.Logger:LogException(Exception, Object)
    115. UnityEngine.Debug:LogException(Exception)
    116. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:LogException(Exception) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:68)
    117. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, CompileStatus) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:101)
    118. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:252)
    119.  
    120. (Filename: C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs Line: 65)
    121.  
    122. Validating Project structure ... 0.090610 seconds.
    123. Refresh: detecting if any assets need to be imported or removed ...
    124.  
    125. Refresh Completed time: 0.111118s
    126.     Asset Scan time: 0.108690s
    127.     Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    128.     Asset Import (Scripting) time: 0.000000s (count: 0)
    129.     Post Processs Assets (Scripting) time: 0.000000s
    130.     Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    131.     Asset Import (Non Scripting) time: 0.000000s (count: 0)
    132.     Post Process Assets (Non Scripting) time: 0.000000s
    133.     Dependent Assets to Import Queue time: 0.000000s
    134.  
    135. WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    136. WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    137. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
    138. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
    139. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
    140. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
    141. Warming cache for 8608 main assets: 0.071701 seconds elapsed
    142. Initializing Unity extensions:
    143.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll'  GUID: 6a10b2909283487f913b00d94cd3faf5
    144.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll'  GUID: 405b9b51bb344a128608d968297df79c
    145.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll'  GUID: f70555f144d8491a825f0804e09c671c
    146.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll'  GUID: f5f67c52d1564df4a8936ccd202a3bd8
    147.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll'  GUID: 844f815391db42d49455cbf1a7bfc434
    148.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll'  GUID: dc443db3e92b4983b9738c1131f555cb
    149.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dll'  GUID: ed7343f30e3843b3afda8f8b02669cea
    150.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll'  GUID: 4a3ecb1425d14502837abea459cf2b70
    151.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll'  GUID: 5f32cd94baa94578a686d4b9d6b660f7
    152.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll'  GUID: b5da970776034f77a070d99423d68791
    153.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll'  GUID: 870353891bb340e2b2a9c8707e7419ba
    154.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll'  GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
    155.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll'  GUID: ead147da21254ff9a0a936bdd75e1680
    156.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Runtime/UnityEngine.GoogleAudioSpatializer.dll'  GUID: e4f4cf1b9b434137a499903a7a1d651a
    157.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll'  GUID: 4ba2329b63d54f0187bcaa12486b1b0f
    158.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll'  GUID: 3a84de5cd0624681b6b6dcd8921d912a
    159.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll'  GUID: 80a3616ca19596e4da0f10f14d241e9f
    160.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll'  GUID: 4113173d5e95493ab8765d7b08371de4
    161.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll'  GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8
    162.  'C:/Program Files/Unity/Hub/Editor/2018.3.0b2/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll'  GUID: 7668179ede524d6396c8b7d84461ea29
    163. Unloading 1881 Unused Serialized files (Serialized files now loaded: 0)
    164. System memory in use before: 207.1 MB.
    165. System memory in use after: 206.0 MB.
    166.  
    167. Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 2557.
    168. Total: 4.793071 ms (FindLiveObjects: 0.462082 ms CreateObjectMapping: 0.076080 ms MarkObjects: 3.083401 ms  DeleteObjects: 1.170520 ms)
    169.  
    170. <RI> Initialized touch support.
    171.  
    172. <RI> Initialized touch support.
    173.  
    174. <RI> Initialized touch support.
    175.  
    176. <RI> Initialized touch support.
    177.  
    178. <RI> Initialized touch support.
    179.  
    180. <RI> Initialized touch support.
    181.  
    182. <RI> Initializing input.
    183.  
    184. <RI> Input initialized.
    185.  
    186. Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
    187. - Finished compile Library/ScriptAssemblies/Poly2Tri.dll
    188. Exception generating network code: System.Exception: Assembly Temp\Poly2Tri.dll does not exist!
    189.   at Unity.UNetWeaver.Program.CheckAssemblyPath (System.String assemblyPath) [0x0001c] in C:\buildslave\unity\build\Extensions\Networking\Weaver\Program.cs:52
    190.   at Unity.UNetWeaver.Program.CheckAssemblies (System.Collections.Generic.IEnumerable`1[T] assemblyPaths) [0x00016] in C:\buildslave\unity\build\Extensions\Networking\Weaver\Program.cs:46
    191.   at Unity.UNetWeaver.Program.Process (System.String unityEngine, System.String unetDLL, System.String outputDirectory, System.String[] assemblies, System.String[] extraAssemblyPaths, Mono.Cecil.IAssemblyResolver assemblyResolver, System.Action`1[T] printWarning, System.Action`1[T] printError) [0x00014] in C:\buildslave\unity\build\Extensions\Networking\Weaver\Program.cs:31
    192.   at UnityEditor.Scripting.Serialization.Weaver.WeaveInto (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly assembly, System.String assemblyPath, System.String outputDirectory, System.String unityEngine, System.String unityUNet, System.String[] extraAssemblyPaths, Mono.Cecil.IAssemblyResolver assemblyResolver) [0x000b4] in C:\buildslave\unity\build\Editor\Mono\Scripting\Serialization\Weaver.cs:67    at Unity.UNetWeaver.Program.CheckAssemblyPath (System.String assemblyPath) [0x0001c] in C:\buildslave\unity\build\Extensions\Networking\Weaver\Program.cs:52
    193.   at Unity.UNetWeaver.Program.CheckAssemblies (System.Collections.Generic.IEnumerable`1[T] assemblyPaths) [0x00016] in C:\buildslave\unity\build\Extensions\Networking\Weaver\Program.cs:46
    194.   at Unity.UNetWeaver.Program.Process (System.String unityEngine, System.String unetDLL, System.String outputDirectory, System.String[] assemblies, System.String[] extraAssemblyPaths, Mono.Cecil.IAssemblyResolver assemblyResolver, System.Action`1[T] printWarning, System.Action`1[T] printError) [0x00014] in C:\buildslave\unity\build\Extensions\Networking\Weaver\Program.cs:31
    195.   at UnityEditor.Scripting.Serialization.Weaver.WeaveInto (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly assembly, System.String assemblyPath, System.String outputDirectory, System.String unityEngine, System.String unityUNet, System.String[] extraAssemblyPaths, Mono.Cecil.IAssemblyResolver assemblyResolver) [0x000b4] in C:\buildslave\unity\build\Editor\Mono\Scripting\Serialization\Weaver.cs:67
    196. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    197. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    198. UnityEngine.Logger:Log(LogType, Object)
    199. UnityEngine.Debug:LogError(Object)
    200. UnityEditor.Scripting.Serialization.Weaver:WeaveInto(ScriptAssembly, String, String, String, String, String[], IAssemblyResolver) (at C:\buildslave\unity\build\Editor\Mono\Scripting\Serialization\Weaver.cs:75)
    201. UnityEditor.Scripting.Serialization.Weaver:WeaveUnetFromEditor(ScriptAssembly, String, String, String, String, Boolean) (at C:\buildslave\unity\build\Editor\Mono\Scripting\Serialization\Weaver.cs:49)
    202. UnityEditor.Scripting.ScriptCompilation.<CompileScriptAssemblies>c__AnonStorey6:<>m__1(ScriptAssembly, List`1) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:1029)
    203. UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\CompilationTask.cs:112)
    204. UnityEditor.Scripting.ScriptCompilation.EditorCompilation:pollCompilation() (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:1283)
    205. UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:1276)
    206. UnityEditor.Scripting.ScriptCompilation.<TickCompilationPipeline>c__AnonStorey4:<>m__0() (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:313)
    207. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, CompileStatus) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:97)
    208. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:313)
    209.  
    210. (Filename: C:/buildslave/unity/build/Editor/Mono/Scripting/Serialization/Weaver.cs Line: 75)
    211.  
    212. Hub Web Socket connection default:(null):reason:29
    213. Hub Web Socket HTTP protocol init
    214. Hub Web Socket filter pre-establish
    215. Hub Web Socket connection established
    216. Created GICache directory at C:/Users/Rain/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.033s, timestamps: [10.261 - 10.295]
    217. Issue TrimJob to reduce GI Cache size to maximum 10GB at: 'C:/Users/Rain/AppData/LocalLow/Unity/Caches/GiCache'
    218. [00:00:01] Enlighten: Precompute started.
    219. [PathTracer] Issuing atlassing job. Atlas hash: bc06a9703e5ae257241f86e6e5e9cb62, width: 1024, height: 1024
    220. [00:00:01] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.06s wallclock)
    221. [PathTracer] Integrated atlassing. Atlas hash: bc06a9703e5ae257241f86e6e5e9cb62 -> Atlas count: 0 -> Instance count: 0 -> Estimated texel count: 0.000M.
    222. [00:00:01] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.05s wallclock)
    223. [00:00:01] Enlighten: Precompute took 0.107560 seconds.
    224. Enlighten scene contents:   0 geometries.   0 instances.   0 systems.   0 probe groups.   0 cube maps. Scene is up-to-date.
    225. [00:00:01] Enlighten: Bake started.
    226. [PathTracer][LP] Issuing deduplication and tetrahedralization job. Combined: 80257199cfa681a16be5e09b3c2208f4, tetrahedralized probes: 00000000000000000000000000000000, non-tetrahedralized probes: 00000000000000000000000000000000, dependencies: 00000000000000000000000000000000
    227. Setting up 2 worker threads for Enlighten.
    228.   Thread -> id: 1e48 -> priority: 1
    229.   Thread -> id: 5474 -> priority: 1
    230. [00:00:01] Enlighten: Finished 1 Bake Runtime job (0.05s execute, 0.00s integrate, 0.05s wallclock)
    231. [00:00:01] Enlighten: Bake took 0.049686 seconds.
    232. [PathTracer][LP] Integrating deduplicated and tetrahedralized probes for hash 80257199cfa681a16be5e09b3c2208f4.
    233. TrimDiskCacheJob: Current cache size 10111mb
    234. [PathTracer] Common reset.
    235. [PathTracer] Lightmap reset.
    236. [PathTracer][LP] Light probes reset.
    237. [PathTracer][CB] Custom bakes reset.
    238. [PathTracer] building lightmap data asset.
    239. [PathTracer] m_Clear = false;
    240. gi::BakeBackendSwitch: Clear() active clients.
    241. [EnlightenBakeManager] m_Clear = false;
    242. [PathTracer] building lightmap data asset.
    243. [PathTracer] m_Clear = false;
    244. gi::BakeBackendSwitch: switching bake backend from 3 to 1.
    245. [00:00:01] Enlighten: Bake started.
    246. [00:00:01] Enlighten: Finished 1 Bake Runtime job (0.05s execute, 0.00s integrate, 0.10s wallclock)
    247. [00:00:01] Enlighten: Bake took 0.102739 seconds.
    248. [PathTracer] Updated environment lighting, hash d44df336bda04bf990f59510cca5f7a0.
    249. [PathTracer] Common reset.
    250. Project ID request failed, Reason: The requested URL returned error: 404 Not Found (404).
    251. Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://core.cloud.unity3d.com/api/projects/244fdbbd-4a17-48f3-8259-381fa2153723", HTTP error code 404
    252. .[PathTracer] Lightmap reset.
    253. [PathTracer][LP] Light probes reset.
    254. [PathTracer] building lightmap data asset.
    255. [00:00:02] Enlighten: Reflection Probes started.
    256. [00:00:02] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.05s wallclock)
    257. [00:00:02] Enlighten: Finished 1 Reflection System job (0.00s execute, 0.00s integrate, 0.05s wallclock)
    258. Refresh: detecting if any assets need to be imported or removed ...
    259.  
    260. Refresh Completed time: 0.112787s
    261.     Asset Scan time: 0.110118s
    262.     Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    263.     Asset Import (Scripting) time: 0.000000s (count: 0)
    264.     Post Processs Assets (Scripting) time: 0.000000s
    265.     Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    266.     Asset Import (Non Scripting) time: 0.000000s (count: 0)
    267.     Post Process Assets (Non Scripting) time: 0.000000s
    268.     Dependent Assets to Import Queue time: 0.000000s
    269.  
    270.  

    Note: I tried to attach the log, but "the uploaded file does not have an allowed extension". Could you perhaps ask whomever's maintaining the forums to add .log to the file extension whitelist?

    EDIT: I deleted the collab history folder that the editor log is complaining about on the top there (I've used collab like twice, the last time was in March or something), which makes those complaints go away, but the compiler errors when opening the project are still the same.
     
    Last edited: Sep 25, 2018
  4. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    6,334
    Okay, so this is 100% reproducible on a new project if I copy over my manifest.json. Here's the contents:

    Code (csharp):
    1.  
    2. {
    3.   "dependencies": {
    4.     "com.unity.collab-proxy": "1.2.9",
    5.     "com.unity.entities": "0.0.12-preview.8",
    6.     "com.unity.incrementalcompiler": "0.0.42-preview.16",
    7.     "com.unity.package-manager-ui": "2.0.0-preview.7",
    8.     "com.unity.textmeshpro": "1.3.0",
    9.     "com.unity.modules.ai": "1.0.0",
    10.     "com.unity.modules.animation": "1.0.0",
    11.     "com.unity.modules.assetbundle": "1.0.0",
    12.     "com.unity.modules.audio": "1.0.0",
    13.     "com.unity.modules.cloth": "1.0.0",
    14.     "com.unity.modules.director": "1.0.0",
    15.     "com.unity.modules.imageconversion": "1.0.0",
    16.     "com.unity.modules.imgui": "1.0.0",
    17.     "com.unity.modules.jsonserialize": "1.0.0",
    18.     "com.unity.modules.particlesystem": "1.0.0",
    19.     "com.unity.modules.physics": "1.0.0",
    20.     "com.unity.modules.physics2d": "1.0.0",
    21.     "com.unity.modules.screencapture": "1.0.0",
    22.     "com.unity.modules.terrain": "1.0.0",
    23.     "com.unity.modules.terrainphysics": "1.0.0",
    24.     "com.unity.modules.tilemap": "1.0.0",
    25.     "com.unity.modules.ui": "1.0.0",
    26.     "com.unity.modules.uielements": "1.0.0",
    27.     "com.unity.modules.umbra": "1.0.0",
    28.     "com.unity.modules.unityanalytics": "1.0.0",
    29.     "com.unity.modules.unitywebrequest": "1.0.0",
    30.     "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
    31.     "com.unity.modules.unitywebrequestaudio": "1.0.0",
    32.     "com.unity.modules.unitywebrequesttexture": "1.0.0",
    33.     "com.unity.modules.unitywebrequestwww": "1.0.0",
    34.     "com.unity.modules.vehicles": "1.0.0",
    35.     "com.unity.modules.video": "1.0.0",
    36.     "com.unity.modules.vr": "1.0.0",
    37.     "com.unity.modules.wind": "1.0.0",
    38.     "com.unity.modules.xr": "1.0.0"
    39.   },
    40.   "registry": "https://staging-packages.unity.com"
    41. }
    42.  
     
  5. lukaszunity

    lukaszunity

    Administrator

    Joined:
    Jun 11, 2014
    Posts:
    461
    This looks like an issue with the com.unity.incrementalcompiler package to me, try removing it and see if the issue persists.
     
  6. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    6,334
    Thanks, I got it to work. It wasn't just the incremental compiler package. The entities package and package manager ui package also had issues.

    I opened a fresh project in the beta, enabled experimental packages, installed those components, and copied over the versions from that. This means updating from:

    Code (csharp):
    1. "com.unity.entities": "0.0.12-preview.8",
    2. "com.unity.incrementalcompiler": "0.0.42-preview.16",
    3. "com.unity.package-manager-ui": "2.0.0-preview.7",
    to:
    Code (csharp):
    1. "com.unity.entities": "0.0.12-preview.15",
    2. "com.unity.incrementalcompiler": "0.0.42-preview.21",
    3. "com.unity.package-manager-ui": "2.0.1",
    This does show two problems:
    - I can't update packages from the package manager window if there are compilation errors. When the way to fix those compilation errors is to update packages, I'm in a bind. I can fix it by editing the manifest.json file, sure, but that's a major pain point, and might be way outside the comfort zone for non-programmers
    - As best you can, if a Unity update requires a package update, that should be automatic.
     
  7. lukaszunity

    lukaszunity

    Administrator

    Joined:
    Jun 11, 2014
    Posts:
    461
    We are working on allowing to update packages while there are compile errors in the project, but this requires some changes to how we handling script compilation and reloading of assemblies. This change is planned for Unity 2019.1.

    As for updating the packages automatically, I will ask our package manager team to respond to this.

    I also noticed that you are using the staging package registry and preview packages. Might be the case that this issue does not arise with the default registry and default packages.
     
    Tsingsan likes this.
  8. okcompute_unity

    okcompute_unity

    Unity Technologies

    Joined:
    Jan 16, 2017
    Posts:
    756
    Hi @Baste,

    Sadly, you are dealing with *experimental* or *preview* packages on the staging registry. There is a log going against you :p

    First, the staging registry was not supposed to be shared with or used by non-Unity developers. Sadly, we did not have the mean to make it private and we decided to go ahead and make it public at the risk of having situations (or confusion) like this one. This registry is a queue for Unity Packages to be approved and officially released. So you may find packages there that just don't work! Some teams decided to share projects using this registry. This was not a good idea! At some point in the near future, this registry will be turned off and replaced by a private one.

    *Preview* and *experimental* packages are like *alphas* and *betas*. They can have issues.

    About your request for *updating packages automatically*. We have a system in place that will make sure any *verified* packages are updated to the compatible version when you upgrade to a newer Unity version. This is our pledge for now. This system will become more open in the future to also automatically update *preview* packages.

    Thank you for taking the time to report these issues,

    Regards,

    Pascal
     
    Baste likes this.
  9. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    6,334
    Hey, thanks.

    I think the reason that I was on the staging registry was due to the instructions for the early versions of the job/entities previews specifically asked to use that registry. Thanks for letting me know that's a bad idea!

    Because of the large amount of people trying out the entities system when it shipped, there's probably a lot of other users that will run into the same issue - like OP. You might consider automatically changing the manifest of anyone targeting the staging registry.
     
  10. defiantdev

    defiantdev

    Joined:
    May 29, 2017
    Posts:
    19
    We are not using the staging registry at all. I have rolled back from this beta, but will check out your suggestions of changing to different packages, at some point. Thanks for that :)
     
  11. mdeletrain

    mdeletrain

    Joined:
    Jun 8, 2011
    Posts:
    47
    Hi all !

    In the same vein, trying to embed as few modules as I can (donno if that's really a great idea) I noticed that disabling either Video module or UnityWeb Request module while having Cinemachine and Director modules installed outputs those messages to the console :

    Library/PackageCache/com.unity.cinemachine@2.2.0/Runtime/Timeline/CinemachineShot.cs(28,38): error CS0246: The type or namespace name 'PlayableDirector' could not be found (are you missing a using directive or an assembly reference?)
    Library/PackageCache/com.unity.cinemachine@2.2.0/Runtime/Timeline/CinemachineShot.cs(16,58): error CS0012: The type 'PlayableDirector' is defined in an assembly that is not referenced. You must add a reference to assembly 'UnityEngine.DirectorModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.


    I believe Director module depends on the one I removed, but the error message is quite misleading ! :p
     
  12. jonas-echterhoff

    jonas-echterhoff

    Unity Technologies

    Joined:
    Aug 18, 2005
    Posts:
    1,666
    tl;dr: Yes, these error messages are not really helpful, we are aware, and working on it.

    Longer explanation:

    We are parsing error messages from the compiler to detect errors resulting from using types in missing modules. These should result in a CS1069 "Type forwarded to a dll which is not referenced" compiler errors, which we can process and append with information on how to fix it. In this case, the error message would be appended with a hint to enable the UnityWeb Request module, as it is required by the Director module.

    This used to work correctly, but then we also upgraded the default scripting runtime to .NET 4.6, which also switches the compiler from Xamarin's mcs to Microsofts Roslyn compiler. Unfortunately, Roslyn has a bug where it will generate an incorrect compiler error in this case (instead of CS1069 you get a generic CS0246 "Type not found" error, which does not have the information we need to add a hint to help you).

    Switching to the old .NET 3.5 runtime will give you more helpful errors in this case.

    We are currently talking to Microsoft to figure out how this bug in Roslyn can be fixed. You can follow the discussion on the bug report here: https://github.com/dotnet/roslyn/issues/29747
     
    turboj and dadude123 like this.
  13. mdeletrain

    mdeletrain

    Joined:
    Jun 8, 2011
    Posts:
    47
    ...aaannd, not having Wind module while having ParticleSystem one prevents me to use the ParticleSystem class, with error :

    error CS0246: The type or namespace name 'ParticleSystem' could not be found (are you missing a using directive or an assembly reference?)
     
  14. mdeletrain

    mdeletrain

    Joined:
    Jun 8, 2011
    Posts:
    47
    Thanks !
     
  15. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,281
    The Particle System uses the wind module in the external forces module so disabling it will also disable particles .We will investigate if we can just disable the external forces part.
     
  16. jonas-echterhoff

    jonas-echterhoff

    Unity Technologies

    Joined:
    Aug 18, 2005
    Posts:
    1,666
    FWIW, as I wrote in my post above

    So, even if you don't want to use the old scripting runtime, you may want to temporarily switch to .NET 3.5 to get better errors to help you debug such issues.
     
  17. korimako

    korimako

    Joined:
    Aug 10, 2013
    Posts:
    40
    I just upgraded from an earlier 2018 version of Unity, and was forced to enable Wind. That, unfortunately seems to have made the balloons that may main char holds unstable and frenetic. I don't have any wind zones but it seems just including the Wind Module disturbs the behavior of my balloons which are based on hinges and spring joints. How can I turn off all Wind effect on the system - I have no WindZones, but seem to have wind.
     
  18. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,281
    That sounds like a bug. Please file a bug report with an example project so we can figure out what's going on.
     
  19. AmbOcclusion

    AmbOcclusion

    Joined:
    Sep 17, 2012
    Posts:
    33
    Is there any possibility of an interim solution for this problem? An upgrade from b6 to b7 completely broke a package that took me hours to figure out how to fix. There’s currently no way to upgrade a package when it doesn’t compile without hunting down the package and manually setting version numbers.