Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

#ScreenshotSaturday thread

Discussion in 'Works In Progress - Archive' started by MutantGopher, Jun 6, 2015.

  1. undyingwill

    undyingwill

    Joined:
    Feb 3, 2016
    Posts:
    92


    I call that scene - Dungeon Invader :p
     
    Mister-D likes this.
  2. Carwashh

    Carwashh

    Joined:
    Jul 28, 2012
    Posts:
    760
    I've decided to go back to my first game and give it a graphical upgrade.

    sz.menu.png
    sz.lv1.png sz.lv3.png
     
  3. C3P

    C3P

    Joined:
    Oct 26, 2014
    Posts:
    46
  4. sir_luke

    sir_luke

    Joined:
    Aug 19, 2014
    Posts:
    46
    CrisisSystem likes this.
  5. Ruchmair

    Ruchmair

    Joined:
    Sep 20, 2015
    Posts:
    544
    Introducing...


    What is the DaiMangou Reality Engine ?

    The DaiMangou Reality Engine is an advanced Unity Editor extension designed to allows YOU to plan, create, collaborate and disseminate (market) your games.

    From our research ,we have found four key parts of game development that lead to a successful game and if anything else , will get you a significantly higher change of success.
    What was found is that game developers fail because they ignore three key parts of game development.

    These parts are Plan,Create,Collaborate,Disseminate



    Here is an early demo of the DaiMangou Reality Engine



    more info HERE
     
    Last edited: Apr 9, 2016
  6. CrisisSystem

    CrisisSystem

    Joined:
    Oct 7, 2015
    Posts:
    124
    Getting character color and mesh customization functionality up and running. :D

     
    Carwashh likes this.
  7. Josh237

    Josh237

    Joined:
    Apr 9, 2016
    Posts:
    1
    Just a quick created hallway with modual meshes.

    hallway_screenshot_1.jpg
     
    CrisisSystem likes this.
  8. CrisisSystem

    CrisisSystem

    Joined:
    Oct 7, 2015
    Posts:
    124
    Very moody, love it.
     
    Josh237 likes this.
  9. wetcircuit

    wetcircuit

    Joined:
    Jul 17, 2012
    Posts:
    1,409
  10. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,288
    FFT ocean (v3.5) & volumetric shader clouds (v3.4)





    Volume clouds (v3.4)






    Gradient based coloration for Time of day (v3.3e)






    Some of my WIP on Gradient based sky-water-fog coloration, shader based volumetric clouds & FFT ocean waves and shading for Sky Master ULTIMATE.

    The above variants are achieved with tweaking of three variables
     
    Last edited: Apr 10, 2016
  11. Ruchmair

    Ruchmair

    Joined:
    Sep 20, 2015
    Posts:
    544
    Prototyping with the DaiMangou Reality Engine





     
    nasos_333 likes this.
  12. jdraper3

    jdraper3

    Joined:
    May 28, 2015
    Posts:
    117
    Here are a couple of shots of the WIP lake environment for my game "The Long Way Home". We are currently working on a 3 minute cinematic trailer that will hopefully be complete within the next month or two! :)

    shot 0138.png cabin4.jpg
     
  13. Kona

    Kona

    Joined:
    Oct 13, 2010
    Posts:
    208
    I've never been very familiar with Shader making, but since I caught a fever earlier this week I decided to struggle a little with Shader Forge and see if I could learn something while passing time.

    :) Ended up with this, since I'm adding a new monster faction to my game that are supposed to be some kind of alien that can travel through time, space and whatever I got quite satisfied with the result. As can be seen later in the clip, the monster's cloaking disappear when it dies and it's body begin to dissolve. ( The video became really grainy though ;< )

     
  14. CrisisSystem

    CrisisSystem

    Joined:
    Oct 7, 2015
    Posts:
    124
    Playing with shader settings :D

     
    wetcircuit likes this.
  15. MaciejKrzykwa

    MaciejKrzykwa

    Joined:
    Aug 28, 2015
    Posts:
    52
  16. Ruchmair

    Ruchmair

    Joined:
    Sep 20, 2015
    Posts:
    544
    We will be releasing this project on the Asset Store

    Will come with PRO RADAR BUILDER

    you get EVERYTHING YOU SEE HERE

    Will post some videos and screenshots later

    by then the tracking lines, scale by size and Live editing functions will be in place in both 3D Radar Builder and Pro Radar Builder.




    tracking over 400 asteroids and enemies simultaneously as prefab and mesh blips.

     
    Howard-Day, S4G4N and Kona like this.
  17. Ruchmair

    Ruchmair

    Joined:
    Sep 20, 2015
    Posts:
    544
    3D radar builder is an editor tool which allows you to quickly and easily create advanced or simple radar and tracking systems without having to write a single line of code .
    3D Radar Builder was originally created with the aim of recreating the radar system seen in Elite Dangerous.

    This is NOT Elite . 3D Radar Builder was used to replicate the Elite Dangerous radar system

    The last 3D radar system generation tool you will ever ned.


    Here is another example from the next AssetStore tool that I'm working on.
    Here I recreated the Elite Dangerous radar system.
    There are still a couple things that I will want to add to the system to make it work even better.




    BUT IF YOU WANT THIS PACKAGE . you can get it in June!!

    I will be releasing this entire package with a few thousands dollars worth of models .
    AI, obstacle avoidance , environments, UI, Controls, procedural s.... and much more
     
  18. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,288





    Volumetric clouds, lighting & shadows WIP for Sky Master ULTIMATE v3.4
     
    CrisisSystem and jdraper3 like this.
  19. RavenOfCode

    RavenOfCode

    Joined:
    Apr 5, 2015
    Posts:
    869
    A project I'm working on, its a 2D multiplayer shooter with tons of customization (a few million options) and some moba elements.
    Not much to look at yet but most of the under the hood work is done...
    Screenshot_A1_vpre0.2_4-30-16.png
     
    CrisisSystem and iamthwee like this.
  20. florianalexandru05

    florianalexandru05

    Joined:
    Mar 31, 2014
    Posts:
    1,794
    Slowly making the textures better and better as I progress, Improving them as much as I can.












    Some brick edge walls I made, could be used as floors as well.




     
    etaxi341, nxtboyIII, jdraper3 and 2 others like this.
  21. 4s4

    4s4

    Joined:
    May 15, 2012
    Posts:
    75

    Working on Challenege gamemode on Power Hover. Clip is from the distance run challenge.
     
    Mister-D, jwinn, nasos_333 and 7 others like this.
  22. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,288




















    A few pics of my work in progress in Unity 5.
     
    Last edited: May 28, 2016
  23. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    To asset authors - thread is for showing off visuals, please limit the amount of selling you do. Screenshots welcome of course, and a discreet link, but no selling spam. Above post is OK. Don't go further promotion wise or it breaks our rules.
     
    Manny Calavera likes this.
  24. zugsoft

    zugsoft

    Joined:
    Apr 23, 2014
    Posts:
    453
    I already said 2 times to nasos_333 but no change.
    I hope this time he will stop.
     
  25. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Not asking for stop, because asset work is still valid work. Asking for less promotion.
     
  26. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,288
    np, i removed all links, just post the pics for the view pleasure :)
     
  27. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,288
    Asset developers can also be game developers, one does not exlude the other (in fact it makes sense).

    Everything made for my assets will go in my RPG game as well, this is the main purpose of making my assets as well, to have full control of my game creation pipeline. I have many systems in my RPG that will go into assets as well, i am only in the middle of the road still :).
     
  28. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    I said - its ok to post a link to where it's from.... just subtle, respectful to other users :)
     
  29. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,288
    Ok, maybe not make them blue - linked next time :).
     
  30. RavenOfCode

    RavenOfCode

    Joined:
    Apr 5, 2015
    Posts:
    869
    Ya know, you could just use a "spoiler" and have extra screenshots/links in that. Make it titles like "more" or something.

    The screenshots look really nice too! :)
     
  31. wetcircuit

    wetcircuit

    Joined:
    Jul 17, 2012
    Posts:
    1,409
    Arboritum03.jpg
     
    Last edited: Jun 18, 2016
  32. StarvingIndieDeveloper

    StarvingIndieDeveloper

    Joined:
    Aug 21, 2015
    Posts:
    274
    "Black Pine Peninsula" screenshot: exploration via a very small steam-powered boat :


     
    RavenOfCode likes this.
  33. SCOWOGames

    SCOWOGames

    Joined:
    Jun 19, 2016
    Posts:
    1
  34. Grinspoon

    Grinspoon

    Joined:
    Jan 12, 2016
    Posts:
    11
    In game screenshot of my first game which is a shooter playable online for standalone


    seeker.jpg
     
    RavenOfCode likes this.
  35. wetcircuit

    wetcircuit

    Joined:
    Jul 17, 2012
    Posts:
    1,409
  36. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,288





    Some of my latest environment works in Unity 5
     
  37. Azami1986

    Azami1986

    Joined:
    May 4, 2015
    Posts:
    130
    Our game is finished :) Currently we are in the testing and optimization phase. Some impressions of our game:


     
    RavenOfCode and Kronnect like this.
  38. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    3,213
    Castles, Cathedrals & City Walls FREE Update

    Don't have the Village Exteriors Kit yet, grab it and you will also get this UPDATE FREE
    I should have screenshots almost everyday as I pull meshes into Unity and generate the prefabs.

    First post are some buttresses and flying buttresses that can be used as items to add to the side of Cathedrals, Castle Towers, City Walls. When smaller details like the metalwork is added it adds a very nice Gothic look and feel.







    Cheers
    Cobus
     
  39. GearGuns

    GearGuns

    Joined:
    Jan 2, 2016
    Posts:
    24
    Adam-Bailey, Mister-D, Debhon and 4 others like this.
  40. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    Gradually working on my defender-esque 2d shootemup... using Core GameKit for main level sequencing, attack waves, spawning etc... mostly placeholder graphics at the moment.

    Screen Shot 2016-08-14 at 2.53.02 PM.png
     
    zenGarden and RavenOfCode like this.
  41. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    3,213
    Hey everyone,
    Some new screenshots, this time testing some basic Castle designs, some City Walls and made a nice Entrance module as well. Hope you like what you see.






    Cheers
    Cobus
     
    RavenOfCode, Kronnect and Mister-D like this.
  42. Mister-D

    Mister-D

    Joined:
    Dec 6, 2011
    Posts:
    1,694
    crosspost
    but its a screenshot and saturday :D
    Wegotemithink.jpg
     
  43. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    3,213
    Hey everyone,
    One of the other styles that will have a bunch of pre-build Walls, Towers and Castle parts






    Cheers
    Cobus
     
  44. GearGuns

    GearGuns

    Joined:
    Jan 2, 2016
    Posts:
    24
    florianalexandru05 likes this.
  45. bradshep

    bradshep

    Joined:
    Jan 5, 2014
    Posts:
    57
    From our card game Crystal Companies:
    The radial menu is a feature that allows quick access to all of a units abilities . It adapts to any number of abilities, and also implements the underlying hex-highlighting logic that is attached to hovering over other ability icons elsewhere in the UI.


    Using the radial menu allows quick changes between units without needing to navigate significantly away from the battlefield to the periphery of the screen. It effectively maps 1 click to 1 action keeping the gameplay experience streamlined.

    Find out more about Crystal Companies and us at Boreal Games!
    @boreal_games
    borealgames.com
    Unity WIP Thread
     
  46. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    3,213
    Hi everyone,

    Some screenies from the content being generated as part of the next FREE update for the Village Exteriors Kit.

    The first few shows the simple steps to create a basic castle.













    Cheers
    Cobus
     
    RavenOfCode likes this.
  47. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    3,213
    Hey there,

    I know it is late but here it goes
    Just a few images to show the usage of some of the staircases from the
    1. landscape up
    2. between terraces
    3. onto the back of the walls








    Cheers
    Cobus
     
    nasos_333 and florianalexandru05 like this.
  48. florianalexandru05

    florianalexandru05

    Joined:
    Mar 31, 2014
    Posts:
    1,794
    Haven't been active for a very long while and beside that I got a nasty virus that threatens my work but I'm back now!
    Thought the cave was missing some natural stone so I made a couple of modular cave rocks:
















     
    nasos_333, theANMATOR2b and S4G4N like this.
  49. florianalexandru05

    florianalexandru05

    Joined:
    Mar 31, 2014
    Posts:
    1,794
    nasos_333 likes this.
  50. florianalexandru05

    florianalexandru05

    Joined:
    Mar 31, 2014
    Posts:
    1,794