hi all, i am NOT a newbie engineer as i was developing games in both 2D and 3D (Dx and OGL) using C++ and native graphics API BUT i am new to using Unity. i just started using it to create quick demos for my game and prototyping, but it looks like a good engine to make a full and complete game, my question is, are there any tutorials that show example or teaches how to do things in a complete game such as switching from screens to screens? things like, from splash screen, to a certain screen like main menu, jump to another screen like a selection or an option menu, back to main menu, change to a loading screen then to a game? i am only seeing GAME or asset tutorials online. the things i mentioned above is the key to have a complete game and not just assets and visual graphics, etc. doing this in native straight coding is fairly straightforward if done using design patterns, now i am pretty confuse as i see the editor as a 'Scene' or asset editor only. are there any links or tutorials on how to do such thing using Unity3d? i am trying to port a game of mine to Unity3d and see if i can totally convert myself to using unity as my first choice. Thanks in advance. PS. please don't point me to a tutorial where i just need to download a already coded assets or package, this is not how i intend to learn stuff, i want to learn by doing it myself and becoming comfortable at it.