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ScreenCapture.CaptureScreenshot not working?

Discussion in 'Scripting' started by BadSeedProductions, Jun 15, 2018.

  1. BadSeedProductions

    BadSeedProductions

    Joined:
    Dec 26, 2014
    Posts:
    144
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,609
    Just tested it in a new project with Unity 2018.1.0f2 in the editor running on Windows 10. Works for me.
    Code (CSharp):
    1. public class NewBehaviourScript : MonoBehaviour
    2. {
    3.     void OnGUI()
    4.     {
    5.         if (GUILayout.Button("Capture"))
    6.         {
    7.             ScreenCapture.CaptureScreenshot("image.png");
    8.         }
    9.     }
    10. }
    The file 'image.png' is generated in the project root directory (one level above 'Assets') and looks fine.
    1. What exactly is not working for you?
    2. Does it not spit out a file?
    3. Is the generated texture garbled?
    4. What platform does not work?
    5. Do you use their latest HD- or Lightweight Render Pipeline?
     
    Hosnkobf likes this.
  3. BadSeedProductions

    BadSeedProductions

    Joined:
    Dec 26, 2014
    Posts:
    144
    I was having an issue where it wouldn't create the file at all. I ended up just using a 3rd party plugin and its now working.
     
    SunnyChow likes this.
  4. roberto12cr

    roberto12cr

    Joined:
    Nov 6, 2020
    Posts:
    1
    which 3rd plugin?
     
  5. Babak-Firoozi-Yasar

    Babak-Firoozi-Yasar

    Joined:
    Aug 13, 2014
    Posts:
    9
    Screen capture does not work at all in adnroid