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Post-processing Screen Space Reflection Bizarre Artifacting

Discussion in 'Image Effects' started by awardell, Nov 20, 2021.

  1. awardell

    awardell

    Joined:
    Feb 5, 2014
    Posts:
    71
    I am trying to use the Post Processing Screen Space Reflection effect in my scene. It works, but it causes bizarre and ugly artifacting. See photo:

    upload_2021-11-19_18-1-28.png

    This is just a plane with the Standard shader, a cube with a rainbow texture, a directional light, and a skybox. You can see the artifacting further back on the plane. When I change the SSR Preset to "Custom" with a low "Maximum March Distance" and low "Maximum Iteration Count" the issue disappears.

    upload_2021-11-19_18-10-37.png

    Specs:
    Post Processing Version 3.1.1
    Unity 2021.1.24f1

    Any idea what might be causing this issue? I can export a scene if necessary.
     
    Last edited: Nov 20, 2021
  2. awardell

    awardell

    Joined:
    Feb 5, 2014
    Posts:
    71
    Is it against the rules to bump this? I still haven't found the solution to this problem. My workaround is to avoid using screenspace reflection entirely. I'm using an additional, upside-down camera and a rendertexture instead.
     
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