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Screen Space Fluid 0.2

Discussion in 'Works In Progress - Archive' started by qornflex, Oct 8, 2015.

  1. qornflex

    qornflex

    Joined:
    Dec 6, 2012
    Posts:
    36
    Hi,

    Here is a short preview of my custom GPU accelerated Particle System (Katana), rendering some fluid particles.



    Here is a back stage video:



    You could find more about Katana Particle System on my blog, right here.

    Thanks for watching and don't hesitate to drop some critics/comments.

    Q.
     
  2. manpower13

    manpower13

    Joined:
    Dec 22, 2013
    Posts:
    140
    Well that looks really nice!
    Just wondering how the performance is ;)
     
  3. qornflex

    qornflex

    Joined:
    Dec 6, 2012
    Posts:
    36
    Not so bad without optimization.
    Something like 150-160fps on GTX 590, 100.000 particles, 7 Screen Space passes + Full screen 1080p recording.

    On a GTX 970, it is like hell.
    Curious to test it on my coming 980 Ti for xmas :)

    A more accurate video will be published soon... I need to prepare a good looking demo scene first.

    But without Water Effect, my particle system is running quite fast. Much more faster than Shuriken.
    You can handle millions of particles with a decent framerate and they can collide and interact with Unity Colliders (and physical materials soon).

    More about Katana Particle System:
    http://www.cornflex.org/?p=1124

    You can check how powerful it is here:





     
    Last edited: Oct 9, 2015
    manpower13 likes this.
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    This looks very cool.
    Nice blog also.
    Thanks for the resource.
     
  5. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    6,931
    Pretty cool!
     
  6. jugadorgl4

    jugadorgl4

    Joined:
    Jun 11, 2016
    Posts:
    14
    The project is dead or still in development?
     
    Last edited: Jun 12, 2016
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