Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Screen Space Fluid 0.2

Discussion in 'Works In Progress - Archive' started by qornflex, Oct 8, 2015.

  1. qornflex

    qornflex

    Joined:
    Dec 6, 2012
    Posts:
    36
    Hi,

    Here is a short preview of my custom GPU accelerated Particle System (Katana), rendering some fluid particles.



    Here is a back stage video:



    You could find more about Katana Particle System on my blog, right here.

    Thanks for watching and don't hesitate to drop some critics/comments.

    Q.
     
  2. manpower13

    manpower13

    Joined:
    Dec 22, 2013
    Posts:
    140
    Well that looks really nice!
    Just wondering how the performance is ;)
     
  3. qornflex

    qornflex

    Joined:
    Dec 6, 2012
    Posts:
    36
    Not so bad without optimization.
    Something like 150-160fps on GTX 590, 100.000 particles, 7 Screen Space passes + Full screen 1080p recording.

    On a GTX 970, it is like hell.
    Curious to test it on my coming 980 Ti for xmas :)

    A more accurate video will be published soon... I need to prepare a good looking demo scene first.

    But without Water Effect, my particle system is running quite fast. Much more faster than Shuriken.
    You can handle millions of particles with a decent framerate and they can collide and interact with Unity Colliders (and physical materials soon).

    More about Katana Particle System:
    http://www.cornflex.org/?p=1124

    You can check how powerful it is here:





     
    Last edited: Oct 9, 2015
    manpower13 likes this.
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    This looks very cool.
    Nice blog also.
    Thanks for the resource.
     
  5. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,384
    Pretty cool!
     
  6. jugadorgl4

    jugadorgl4

    Joined:
    Jun 11, 2016
    Posts:
    14
    The project is dead or still in development?
     
    Last edited: Jun 12, 2016