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Screen Space canvas

Discussion in 'Project Tiny' started by vincismurf, Dec 12, 2018.

  1. vincismurf

    vincismurf

    Joined:
    Feb 28, 2013
    Posts:
    200
    Is there a way to tell the canvas to be Screen Space Overlay? . . . I keep leaving my canvas behind when player moves
     
  2. vincismurf

    vincismurf

    Joined:
    Feb 28, 2013
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    The Old school solution is to have 2 cameras . . . .a UICamera used by the canvas which has Culling set to UI and the world ( moving camera) culling set everything without the UI. Also set the UI components to the UI Layer.
     
    Last edited: Dec 12, 2018
  3. sebastianm_unity

    sebastianm_unity

    Unity Technologies

    Joined:
    May 3, 2018
    Posts:
    21
    Another way is to make anything you want to stick with a camera a child of your camera node in the transform hierarchy.
     
  4. vincismurf

    vincismurf

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    Feb 28, 2013
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    The Canvas complains that the root isn't a RectTransform so I didn't go that route.
     
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