Search Unity

Unity UI Screen Space - Camera vs. Overlay (in URP)

Discussion in 'UGUI & TextMesh Pro' started by Noblauch, Jul 23, 2020.

  1. Noblauch

    Noblauch

    Joined:
    May 23, 2017
    Posts:
    275
    Hey!

    Our Team is using URP, and we are building a UI-Based app.
    It's a headache to keep track of cameras and adding/ removing them to the URP camera stack and keep them in order.

    So my question is: Is there a reason to even use Screen Space - Camera? Which benefits and drawbacks does it yield? The only thing I know is, that post processing won't work on screen space overlay.

    Hope to get some tips on this one =)
     
  2. srejv

    srejv

    Joined:
    Sep 10, 2012
    Posts:
    1
    From what I've noticed; Screen Space - Overlay does not get post processing while Screen Space - Camera does.