I tried to upload a video of what is happening, but the file is too small so vimeo won't accept it. I have a canvas set to Screen Space - Camera. In the canvas is just one image at the moment. The camera needs to move in the game, I've tried using both these methods: Code (CSharp): cameraTrans.position = Vector3.MoveTowards(cameraTrans.position, cameraStartPos, 5 * Time.deltaTime); Code (CSharp): cameraTrans.position = Vector3.Lerp(cameraTrans.position, cameraStartPos, 5 * Time.deltaTime); When the camera moves, the image shakes a bit, like it's reacting to drag or being held back somehow. Sorry I don't have a video to show. I'm not sure if it's a bug or if there's another way it can be done. Thanks!