Hi - I'm using Screen.SetResolution() in my Windows 10 build to change resolution. In a co-routine, It changes the resolution, waits 0.5 secs, then re-loads the current scene. But sometimes after it's done, what you see on the screen doesn't get updated...until you move the window the game is running with the mouse, or switch to another application and back, or sometimes just moving the mouse. It usually works fine, but in maybe like 1 out of 50 times it'll have this problem. The resolution I change to/from doesn't seem to make a difference about when the problem will occur. I'm using Unity 5.6.6f2. Maybe this is just a Window 10 issue? Thanks for any help!