I'm testing my project on Unity 5.5.3f1, and Screen.resolutions is returning some odd values. In Unity 5.4.2, Screen.resolutions returned just "640x480" when run in the editor. However, in Unity 5.5.3f1, it's returning what looks like all resolutions my display supports, but there are duplicate entries for most of them. In the attached image, you will notice that there are three entries for "720 x 480", "1152 x 864", "1280 x 720", and so on. Some entries, such as "800 x 600" are not duplicated. I suspected it had to do with the fact that my system has three displays, but the results were even worse on another workstation that has just two displays. On that system, there were a total of 208 resolutions in the array returned by Screen.resolutions, and many of them were duplicated 11-12 times. Can anyone confirm this issue on Unity 5.5.3f1? I couldn't find any mention of it on the forum or in release/patch notes. Thanks!