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Screen resolution

Discussion in 'Editor & General Support' started by olaf.wolter, Apr 26, 2014.

  1. olaf.wolter

    olaf.wolter

    Joined:
    Apr 8, 2014
    Posts:
    1
    Hi there,

    found many posts for this topic... but there are still some things I just do not understand:

    Developing mobile games...

    As to 3D worlds and levels and objects - I do not have to think about different screen resolutions, right?

    But 2D graphics and sprites, I have to use different sizes / resolutions for retina displays etc., correct?

    Does anyone know tutorials or assets to this topic?

    Thank you!!!

    Take care,

    Olaf
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,398
    No, it's perfectly acceptable to scale them. Sprites are really just 3D objects like any other object anyway, so unless you absolutely need to work with pixels for some reason, I'd recommend just working with them as usual. It's best for the Box2D physics engine if sprites are about 1 unit in size, so try scaling everything to that.

    --Eric