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Screen resolution problems with a second/external monitor

Discussion in 'Editor & General Support' started by Matiasbru, Jan 8, 2017.

  1. Matiasbru

    Matiasbru

    Joined:
    Sep 1, 2015
    Posts:
    20
    Hi!

    I have a super annoying problem.

    I'm working with a macbook 13'' in OSX El capitan. My Unity version is 5.5.0f3 and my second monitor a LG with Full HD res.

    I always use this second monitor as a non-mirrored extension of my macbook, that means I've two differents resolutions, the macbook runs at 1280x800 (max) and the LG monitor at 1920x1020 (max) connected with a VGA cable.

    The problem happen when I launch the build, this can run only with the resolution of the macbook, doesn't care if I'm in the second monitor or not, there isn't an option to switch to full hd resolution, and the result of this is a full screen application running on my second screen which has an awful resolution :/

    I was searching the web for hours trying to find a solution, but I couldn't find it.

    Captura de pantalla 2017-01-08 a las 20.36.31 (2).png Captura de pantalla 2017-01-08 a las 20.36.53.png

    Any clue?
     
  2. Matiasbru

    Matiasbru

    Joined:
    Sep 1, 2015
    Posts:
    20
    1. Open System Preferences from the Apple menu 
    2. Click on the Display icon.
    3. Choose the 'Arrangement' tab.
    4. Click and hold on the white bar at the top of the current primary display, this white bar signifies the menu bar.

      are you crazy Apple?
      This is a really S***y UX.
      F*** Apple!

      http://osxdaily.com/2010/04/27/set-the-primary-display-mac/