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Screen Problem, screen is not centered when moving head.

Discussion in 'Daydream' started by mat9054, Nov 11, 2016.

  1. mat9054

    mat9054

    Joined:
    Nov 14, 2015
    Posts:
    42
    I was able to have my existing cardboard game build with UDTP so I can set it up for daydream. My apk build with UDTP is not acting like my game was with unity 5.4.2. When I move my head quickly, the screen is not centered on my phone, so I see black bar on each sides. Also when I load a new scene, the screen dont keep centered. Sorry if it is not clear, I am not quite sure how to describe this issue.

    This is what happen if I turn my head when the game is loading a scene .

    http://imgur.com/a/K7JTJ

    Another picture when I move my head left and right quickly during play

    http://imgur.com/a/AOSTH

    Also, my 3D object looks weird, here is a picture

    http://imgur.com/a/Qj3TJ

    And lastly, there is dark lines that appear between my lane prefabs (which are with a cube scaled into a rectangle). I dont see them if I bring my camera closer to the ground but if I do that, I am having clipping issue with the camera and the ground when looking down.


    http://imgur.com/a/r65r8
     
  2. thep3000

    thep3000

    Unity Technologies

    Joined:
    Aug 9, 2013
    Posts:
    400
    This is expected behavior when running in daydream mode -- that is asynchronous reprojection. It is meant to keep latency lower by reprojecting the image to be where your eyes expect it to be. We don't have data for the black areas, so they can't be filled in.

    Note that the higher your framerate, the less black you'll see on the outsides. If you are seeing a lot of black, it may be an indication that you aren't rendering at 60hz.

    I haven't seen this. If you can submit a repro project please do and send us the ID.