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Bug Screen position out of view frustum when changing reflection probe blend distance

Discussion in 'Editor & General Support' started by andyz, Sep 30, 2020.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,223
    The "Screen position out of view frustum" is a general error pain in the editor and at runtime, which should not be happening full stop.
    But in any case in the editor I get it every time I change a reflection probe's radius or blend distance 2020.1.5:

    Screen position out of view frustum (screen pos 0.000000, 0.000000, 100.000000) (Camera rect 0 0 512 512)
    UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes(Boolean&)