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Scope was not disposed! You should use the 'using' keyword or manually call Dispose. UnityEngine.Sco

Discussion in 'Editor & General Support' started by guyguy3322, Jun 13, 2019.

  1. guyguy3322

    guyguy3322

    Joined:
    Jan 7, 2019
    Posts:
    1
    I can't access the player settings for some reason, when I try to access it, the following error is spamming the console -

    Code (CSharp):
    1. Scope was not disposed! You should use the 'using' keyword or manually call Dispose.
    2. UnityEngine.Scope:Finalize()
    I did try to search a solution online but I got nothing, any help would be appreciated.
     
    Last edited: Jun 13, 2019
  2. Wezai

    Wezai

    Joined:
    Dec 30, 2016
    Posts:
    25
    I'm having the same issue on Android's Player Settings. The two Unity versions causing this is 2019.2.0b5 (beta) and 2019.3.0a5 (alpha).

    The stable release 2019.1.5f1 is working fine on that aspect so I recommended you use that one in case your version is one of the mentioned above.
     
  3. torboot11

    torboot11

    Joined:
    Jul 31, 2013
    Posts:
    4
    Having this too with 2019.3.0a7
     
  4. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    3,410
    Has anyone filled a bug report? The callstack that was included with the error message would be useful.
     
  5. karabinenko88

    karabinenko88

    Joined:
    Jun 18, 2019
    Posts:
    1
    Same problem in version 2019.2.0f1.
    I just wanted to expand the Icon tab, after that a lot of errors appeared in the console and the Player became unavailable. And the errors appear exactly when the Player tab is pressed.
    I regret having updated to this version.
     
  6. tohaman77

    tohaman77

    Joined:
    Jul 31, 2019
    Posts:
    1
    Same problem in version 2019.2.0f1. Player unavailable.

    P.S. After "build and run" on my telephone, problem has gone.
     
    Last edited: Aug 6, 2019
    june9473 likes this.
  7. june9473

    june9473

    Joined:
    Apr 11, 2019
    Posts:
    1
    Thank you It works!!
     
  8. ArcIo

    ArcIo

    Joined:
    Apr 17, 2012
    Posts:
    19
    I can't build to the phone as I have to provide passwords for signing. Any other ideas?