Hi all, After working for about 1,5 years with XNA I'm now trying to learn Unity. Great experience so far! Really powerful engine/editor combo. Some things in Unity aren't very obvious though. As a starter, the GUI system is really too simple and I find it hard to create effective custom controls. Converting an old XNA UI control has been a pain in the behind and it still isn't working like I want. Drawing a simple 2D line (with LineRenderer) was quite the job for an Unity-newb like me. Anyway, here's my question: I want to use a scissor rectangle that cuts off everything outside of a certain rectangle. I want my custom control to be able to draw everywhere (this includes 2D GUI drawing), but only use the top 300px of the screen of what's drawn, and 'cut-off' the rest. What would be the best way to accomplish this? Thanks!