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Sci-Fi FPS

Discussion in 'Works In Progress - Archive' started by squared55, Jan 6, 2013.

  1. squared55

    squared55

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    So, for those of you who tried the demo, did any attachments seem under or over powered?
     
  2. squared55

    squared55

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    <Stuff's Changing!>
     
    Last edited: Feb 22, 2017
  3. ezio1415

    ezio1415

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    the gun doesn't look bad at all i like it :). I have Problems with the texure and shapping :(
     
  4. squared55

    squared55

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    Yeah, I'm in the process of redoing the gun models. If that doesn't work out though, I'll try to find someone else to do them.
     
  5. squared55

    squared55

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    New level! It has the largest room yet.

     
  6. SevenBits

    SevenBits

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    Great.
     
  7. MMortal

    MMortal

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    Disable Mouse!!!!!!!!!!!!!!!!

    Every time I try to do something with the mouse it brings up some options. Can't give you any better feedback for now because of that. I tried to play and each time kept running in to the menu that totally halted my play.

    I appreciate you adding a web play version link wish everyone on here did. Or added a exe version to try out their game. Can't wait to try it out again.
     
  8. squared55

    squared55

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    Oh, shoot, did I forget to turn the mouse off? Try pressing "P." That should hide and center it. Sorry.
     
    Last edited: Jan 27, 2013
  9. squared55

    squared55

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    <Stuff's changing!>
     
    Last edited: Feb 22, 2017
  10. SevenBits

    SevenBits

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    The first one.
     
  11. DayWalker

    DayWalker

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    Wow, this game looks awesome. It reminds me of Unreal Tournament 2004. I still love that game, and that is some amazing looking texture back. I need to check that out also.. :cool:
     
  12. squared55

    squared55

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    Reminding someone of UT = half-decent game! Thanks!
     
  13. squared55

    squared55

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    Okay, I'm using the colorless light. Thanks for your help!
     
  14. Mauri

    Mauri

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    The fourth one looks cool! (Blue is my favorite color :D)
     
  15. SevenBits

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    He's already used blue for a level, though.
     
  16. squared55

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    Good point.

    Here's how it looks in 1st person view:
     
    Last edited: Feb 28, 2017
  17. squared55

    squared55

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    Here's a funny glitch I ran into when making the hacking bullets.
     
    Last edited: Feb 28, 2017
  18. Prion Games

    Prion Games

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    It is coming along good man!
     
  19. squared55

    squared55

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    Thanks!

    I'm actually surprised how quickly this is going. I'm getting close to getting the gameplay done, then it's just polish!
     
  20. squared55

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    Here's some art the game's new modeler is working on! Much better than the old enemies!


     
  21. FBTH

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    You have yourself a keeper, The models look amazing, much better than what I can do! (As of now atleast :p )
     
  22. SevenBits

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    Awesome! Maybe tone down the black marquee around the camera, though.
     
    Last edited: Jan 31, 2013
  23. The Cube

    The Cube

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    The Game is looking really amazing, keep up the great work and can't wait to see more.


    Have a nice day/night.
     
  24. puppeteer

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    Good effort there, gameplay is solid and the new graphics are very promising. Keep it up!

    Are there any plans for exterior levels? Now that would be a challenge :D
     
  25. squared55

    squared55

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    Thanks guys! :)

    Unfortunately, I don't plan on adding any exterior levels, mainly as that would require a massive overhaul to the AI and require a massive number of new art assets.
     
  26. dtg108

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    Coming along excellently, great work!
     
  27. squared55

    squared55

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    Thanks!

    Also, I have a quick question regarding the game length. I have 7 story levels written out. With that in mind, how many levels should there be total? Just seven, or more?
     
  28. SevenBits

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    As many as you can add without them getting dull and repetitive.
     
  29. squared55

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    Well, Here's level 5/7

     
  30. squared55

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    Modeler just sent a new update on new enemy character:
     
  31. KRGraphics

    KRGraphics

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    This is looking pretty good... :) the legs look kinda awkward to me, maybe it's the angle...and some parts of the model, the proportions are kinda off... keep going with this... the levels look really good...
     
  32. SevenBits

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    I disagree. Models look great. The proportions don't strictly have to be human. It is a game, after all.
     
  33. squared55

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    Thanks for your comments, guys! I also uploaded a new video discussing two of the game's enemies.
    <Stuff's Changing!>
     
    Last edited: Feb 22, 2017
  34. FBTH

    FBTH

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    This looks awesome, If you make it commercial. I'll be among the first to get it :D

    P.S. Thanks again for helping me with my coding problem
     
  35. squared55

    squared55

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    Thanks!

    And, no problem. :) If you have any more problems, PM, me and I'll try to help you out.
     
  36. HugoStudios

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    Are you thinking of going commercial? If so, on what platforms? It looks amazing and very professional.
     
  37. squared55

    squared55

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    <Stuff's changing!>
     
    Last edited: Feb 22, 2017
  38. SevenBits

    SevenBits

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    Really cool! I'll consider buying it if it's on Steam. You've gotten really far with this.
     
  39. squared55

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    Well, first I have to run the Greenlight gauntlet. I'll finish the story, and then re-evaluate.
     
  40. squared55

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    I got the hacking bullets working. I have a new favorite attachment!
     
  41. squared55

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    Here's the final sculpt for the basic enemy! He did a great job, eh?:D

     
  42. SevenBits

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    Fantastic! Now you just need texturing!
     
  43. squared55

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    I'm having trouble coming up with a simple visual indicator to indicate that the enemy has been hacked. Does anyone have any ideas?
     
  44. FBTH

    FBTH

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    In Metroid Prime: Echoes, when a player gets hacked the screen goes to grayscale (or something) and the screen gets static-y.

    That might be an idea and when the player whom is the hacker the screen has a blue ring around the screen indicating it was a succesful hack or red if it wasn't
     
  45. Armillary

    Armillary

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    I'm unfamiliar with the project but would it be better to have an icon or a visual "symbol" (ie spark-like particle system around the head, smoke maybe?).
     
  46. dtg108

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    A bunch of numbers could appear on the screen, and it could say in big letters: WARNING: HACKED DATABASE or something cool like that.
     
  47. squared55

    squared55

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    Darnnit guys! Stop giving me so many good ideas! Now I have to pick one!:D

    If anyone is interested in seeing the hacking bullets in action, here's a new update video (at the one minute mark):

    <Stuff's Changing!>
     
    Last edited: Feb 22, 2017
  48. squared55

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    Done laying out the fifth level:


     
    Last edited: Feb 8, 2013
  49. jimmyismike

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    Other then some slight lag (may of just been because of webplayer) this is really good.
     
  50. squared55

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    What are your computer's specs? (Just trying to get an idea of system requirements)

    I also THINK that I have also resolved the lag issue (It was the lightmaps). I'll post a new demo soon and you can let me know. :)