Search Unity

Sci-Fi FPS

Discussion in 'Works In Progress - Archive' started by squared55, Jan 6, 2013.

  1. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    Sorry for the lack of updates, guys! Lots of stuff I can't show because I'm saving it for release. That said, here's a small update to the HUD:
     

    Attached Files:

    Last edited: Feb 28, 2017
  2. ANTMAN0079

    ANTMAN0079

    Joined:
    Mar 16, 2013
    Posts:
    277
    I'm trying to play your game using my gamepad with buttons mapped to the keyboard. Since it's kind of a hassle trying to assign buttons and remember them whilst I'm using 2 programs (your game and button mapper), I wanted to reset all the commands back to their defaults. But I don't see a way for me to do that even after I've d/l the latest demo (it still keeps the same commands from the last time I adjusted them).

    Please let me know if the commands can be reset to default. I have other interests in your game so I'd really like to experience it properly.
     
  3. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    I can't say I know how- I only use a keyboard. Sorry. :(

    ___________________________

    The start of something new? :


    THIS IS NOT A PROMISE THAT THIS WILL MAKE IT INTO THE FINAL GAME.
     

    Attached Files:

    Last edited: Feb 28, 2017
  4. sandboxgod

    sandboxgod

    Joined:
    Sep 27, 2013
    Posts:
    366
    This projects looks like it is coming along very nicely. Looking forward to the release
     
  5. NutellaDaddy

    NutellaDaddy

    Joined:
    Oct 22, 2013
    Posts:
    288
    Tons of action. Reminds me of Quake because of how fast paced it seems. The game looked nice although it was hard to see through a hail of gunfire lol
     
  6. KubeX

    KubeX

    Joined:
    Feb 15, 2013
    Posts:
    122
    You got multiplayer done already?! That was fast.
     
  7. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    Done? Definitely not, lol. Started? Yes.
    Trying to figure out the best method to make a lobby browser. The games themselves don't need servers or a host, ATM, the problem is finding the games.
     
  8. Axtel_Sturnclaw

    Axtel_Sturnclaw

    Joined:
    Oct 10, 2012
    Posts:
    124
    The hud is looking pretty good!
     
  9. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    Three new enemies, with two more on the way!
     
    Last edited: Feb 28, 2017
  10. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    New Update! ENEMIES EVERYWHERE!

    <Video not currently available>
     
    Last edited: Feb 23, 2017
  11. KubeX

    KubeX

    Joined:
    Feb 15, 2013
    Posts:
    122
    The coincidence couldn't have been timed better. The moment I get on unity forums after not checking it in a really long time and you post an update in your thread.

    Edit: I'm a bit excited for the old school mode but how will you plan to integrate that into multiplayer? Old school vs modern players. Old school settings have increased movement speed and retain good accuracy. The SMG would be almost always better to use in old school settings in multiplayer (and even in singleplayer).
     
    Last edited: Jul 8, 2014
  12. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    I'm not sure how I'll balance that. Needless to say, though, multiplayer is on the backburner for now. I want to complete the SP as soon as possible so I can release it.
     
  13. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    Some new meshes:



     
    Last edited: Jul 11, 2014
  14. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    I've been working on revamping the store menu, so it's more condensed and easy to understand. I've also added something else... see if you can spot it. :)

     
  15. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    An updated version:

     
  16. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    New video update: Ignition!

    <Video not currently available>
     
    Last edited: Feb 23, 2017
    Deleted User likes this.
  17. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    6,931
    Nice work! The new meshes using the scifi pack look really good.
     
  18. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    Orange Water Lava!

     

    Attached Files:

    • Lava.png
      Lava.png
      File size:
      1.8 MB
      Views:
      1,683
    theANMATOR2b likes this.
  19. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    New Update!

    <Video not currently available>
     
    Last edited: Feb 23, 2017
  20. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    So, since the last update I've managed to ruin the graphics. On the plus side, I have an actual pistol texture but the switch to PBS isn't exactly going smoothly; it just doesn't have the aesthetic it used to.

     
    Jingle-Fett likes this.
  21. Jingle-Fett

    Jingle-Fett

    Joined:
    Oct 18, 2009
    Posts:
    595
    I think it's looking good though! I've had to put in a fair bit of work into properly converting my asset pack Greeble Kit to use PBR too. I've got it looking right for the most part, but it's been a bit more work than I would have wanted. 90% of the look is in the metallic map so it mostly hinges on getting that just right...unfortunately, the standard shader hides the sliders when you put in a texture so you can't tweak things as easily.
    PBR does seem to be a bit of an all or nothing sort of thing though--if everything isn't using it, your scene doesn't look consistent.
     
    Deleted User likes this.
  22. Stiffx

    Stiffx

    Joined:
    Oct 27, 2014
    Posts:
    455
    This is what I have to say
     
  23. Deleted User

    Deleted User

    Guest

    @squared55

    I'd probably stay away from PBR until your next game and use the legacy shaders for now, so how did things go on steam then? Hopefully everything is going well.
     
    theANMATOR2b likes this.
  24. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    Thanks for the comments guys, sorry I never got around to replying. I ended up scrapping all the PBR stuff. Legacy it is!

    New update! We're nearing completion!

     
  25. ShilohGames

    ShilohGames

    Joined:
    Mar 24, 2014
    Posts:
    2,843
    It looks really nice.
     
  26. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    Thanks!
     
  27. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    So I'm considering dumping the Asset Store art and making the environments myself:

     
  28. Haseeb_BSAA

    Haseeb_BSAA

    Joined:
    Aug 20, 2014
    Posts:
    306
    When will this game be released?
     
    squared55 likes this.
  29. Whiteleaf

    Whiteleaf

    Joined:
    Jul 1, 2014
    Posts:
    728
    How did I miss this?! I just wanna say this looks super cool, and the graphics(esp the neon lights, love those!) look outstanding!
     
    squared55 likes this.
  30. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    Depends on what I do with the art. If I go through with the art overhaul, it will probably take another year. If it doesn't I'm hoping for release in a few months. I'm not sure what I'll do yet. I really don't like working with the Unity 5 lighting system which is key for making the switch work.

    Thanks!
     
    Haseeb_BSAA likes this.
  31. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    Some more work on the textures. Still not happy with them, but this is what I've got so far:



     
  32. Deleted User

    Deleted User

    Guest

    @squared55

    Just needs some "definition" scratches, bit's n pieces.. Maybe use some emissive materials on the face's etc and mix it up a bit. It's 95% there.. Well done.

    P.S how did the Steam release go ultimately?
     
  33. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    I think should work on getting the basic materials right first. I mean, what's up with this?



    I haven't actually released on Steam yet. :)
     
  34. Rombie

    Rombie

    Joined:
    Feb 18, 2015
    Posts:
    282
    Really liking the armor style you got here. The only thing I would change would be the color scheme; first glance I see iron man. But that's just my opinion.

    Great work so far on this project; keep it up.
     
    squared55 likes this.
  35. Deleted User

    Deleted User

    Guest

    Umm slight UV warping? Apart from that, can't see an problem..! ;)
     
    squared55 likes this.
  36. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    I was thinking that there was too much contrast between how the different colours looked when in dimmer light.

    How do the materials look here? Does anything look out of place?



     
    Last edited: Dec 4, 2015
  37. Deleted User

    Deleted User

    Guest

    You're doing the same as I do here, obsessing over details that aren't worth obsessing over. There's a metric ton of ways you could make it look better, bump offset / parallax for depth. More variation and I gather the corridor is just a base for now yeah?

    But the difference between those two screenshots is negligible at best. Although everything looks fine, just keep working at it :)..
     
    theANMATOR2b and macdude2 like this.
  38. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    I'd rather get stuff correct now with these few textures, and then re-author the other ones once as opposed to having to go back and change a few dozen textures later on after making them wrong the first time.
     
  39. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    Added some image effects, as well as some new textures. Think I may have gone over the top on the vignetting and DoF.

     
  40. FBTH

    FBTH

    Joined:
    Jul 25, 2012
    Posts:
    272
    Oh... This has come so far since I last saw this... Is there anyway to play this? I forgot about this and came to look for it, and wow... Just wow... :eek:
     
  41. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    I wouldn't get too excited just yet. :)

    The script updater breaks when trying to update my actual project file to U5.
     
  42. BuckeyeStudios

    BuckeyeStudios

    Joined:
    Oct 24, 2013
    Posts:
    104
    looks nice but a lot of your video say private how can i see them?
    If i was you i would release with this enviorment pack then make a custom enevoriment pack for version 2 also with some other updates like (different levels, enemies, weapons, missions, etc)
     
unityunity