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Discussion in 'Works In Progress - Archive' started by squared55, Jan 6, 2013.
<This project is not currently under development>
Wow, looks very good, are you using pro? In my opinion , the gun in second picture looks quite low poly(squarish). But overall, in my opinion, looks very profesional. Any chances of webplayer, or windows demo?
No, no pro. As for the guns, I know they suck, badly. I just can't model to save my life. As for the demo....
would you make a small video of game play?
Nice, played it Nice graphics, good sounds. Quite smart AI, but has bugs with animations. It seemed quite hard for me to defend AI, event though, in my opinion I am quite good at FPS
Looks great. Your AI wouldn't happen to be named SHODAN would it?
I'm recording a video right now! I'll post it when it's ready.
Thank you for playing (and liking) my game! The animations fall under the "art" category, so they're never going to be great as long as I'm the one doing them.
Thanks! And no, I like the sound of Skynet better
Good looking pics, I'll download as soon as I see the vid, don't want to download anything yet. Can't wait to see it!
Looks very impressive!
Thank you very much
Awesome job!!! I seriously think you should go for multiplayer and make bullets look more realistic THIS WOULD BE FUN. :]
Just watched the video, this looks really good. I like the graphics and smoothness of the movement. I do agree with TVE on the bullets, they also seem to be a bit slow compared to the firing sound. Dunno if that was the video though. Multiplayer for any FPS is a must in my opinion. Looks really good! Great work so far!
You should make a webplayer, and then try and do multiplayer, also you should fix the bullets.
Very impressive man! I just playtested and enjoyed it The enemy are quite a bit relentless in the fact that you can't seem to catch a break haha, but the feel is quite nice, looking forward to seeing your progress If you need any voices let me know
Thanks guys! I'm going to upload a web player soon. Multiplayer is also something I plan on adding, but after I complete the Single player (shouldn't be long now).
As for the bullets, they're actually ionized - ah, screw it. Anyways, I was wondering what you guys thought bullets/tracers should look like. Some pictures or game names would be really helpful!
Also, here's the link to the webplayer (theoretically):
Looks like you can finish something here. Keep going.
I love the futuristic look on everything!
Thanks! And i certainly plan on finishing this: shouldn't take TOO long.
The bullets should be smaller like real bullets with your ionized design. :] They also should go faster.
Release a Mac demo please.
Very amazing for a one-man project!
Smaller tracers... never thought of that - I'll get back to you. Thanks!
I uploaded a webplayer, but I'm going to need to wait a bit until I upload anything else (bandwidth cap)
@ Python Blue Thanks - although to be fair, while I did the programming, all the level art was bought on the asset store.
Good stuff, I like it. Did you make all the assets yourself too or are they from a package? Either way, great work!
Hey, I pm'ed you. I really would love to see this project finished, this looks way better than what I've done (My game isnt doing so well because of a coding problem)
I made the gun models, enemy models and HUD, but I got the level art here:
Great deal, if you ask me, judging from the responses I'm getting.
Finished my 3d level:
Also, those of you who played the demo, would you mind answering a couple of quick questions?
1. Which gun was your favorite? Which gun was your least favorite?
2. Which enemy was your favorite? Which enemy was your least favorite?
3. How many times did you die (roughly)
I'm just trying to get an idea of what aspects of my game people like and don't like.
Update on the bullets: I added a muzzle flash, which makes the bullets look better from first person, but still easily visible from 3rd person. Thoughts?
The muzzle flash is still a WIP.
Bullet tracers are usually visible as streaks of light (due to the burning phosphorus they release in their travels), whereas you can't even see normal bullets.
Sniper rifle was my favorite (needs a higher damage output though)
SMG was my least favorite (WAY too inaccurate)
Sorry, I wasn't clear enough. I meant that they are not bullets (with an explosive and a cartridge and all that). What I wrote was supposed to be the start of a long technobabble paragraph, like this:
Still, didn't know that. Cool!
1. Same here! . The sniper was designed from the ground up as an anti-armor weapon (3 headshots heavies in 1.5 seconds, same with riot shields AND you are out of range of their self-destruct), but it leaves the basic mooks with literally .5 HP left (out of 100) with a body shot.
2. Really? That's the weapon I use when I want to blaze though to the end of a level! Glad to see everyone has different opinions.
3. Whelp, you beat me! (I died twice. Stupid invisible-smoke grenade-robot)
Thanks! Did a little more work on the bullet tracers, but now they go though everything. They look cooler (but still a little big) though! (IMO)
I will definetly try the web player. This game looks like it's coming along.
That AI you got in the first level playthrough is pretty good! Great job mate!
how did you do bullet traces? I am working on similar thing.
Those particular tracers were made by attaching a trail renderer to a fast moving GO.
I finished up my 3rd level (added enemies and AI map)
Also, here's a view of the new bullets (first person/third person comparison)
the setting looks very nice. The lighting is superb.
Nice new bullets, looks like a ray/beam now. Alot better when thin. :]
Thanks to both of you!
Regarding the bullets, I spent about half an hour playing halo and staring at the tracers. Glad to see it wasn't a waste of time!
Definetly getting somewhere with those.
- weapons look a bit generic
- enemy animation is a bit too stiff
Thanks for the feedback!
Got to agree on both counts. I'm not an artist, so the animations are going to be bad.
As for the weapons, I plan on adding an attachment system.
Basically, you find attachments, select them, and then when ever you pick up the gun, the attachments are automatically...er... attached.
1. You find a shiny new X-Ray scope for your sniper!
2. You select it as your sniper attachment in the pause menu.
3. Now, when you pick up a sniper, it is automatically equipped. If you drop it, and pick up another one, the scope becomes equipped on that one too.
It's difficult for me to add weapons that destroy the environment or ragdoll the enemies, as my AI system requires a mostly static map. But I'm working on it!