I've been designing a sci-fi ccg and playtesting with index cards. It'll be like hearthstone or magic but with grid/movement. I was going to print the game, but I'm looking into how complicated it will be to do a vg with unity. My questions are: How long would this take an experienced coder? I'm a beginner with Unity/C# and I'm worried this is outside the scope for a reasonable timeline. What's a good database solution for a game like this? I found a TCG kit https://www.assetstore.unity3d.com/en/#!/content/18184 but I'm worried that it'll be so different from my game and have its own way of doing things that I'll waste time understanding it and not be able to use it. This game will be pretty different from what's out there. Is that a valid concern?