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Scenes and levels solution?

Discussion in 'Editor & General Support' started by Loff, Jun 25, 2014.

  1. Loff

    Loff

    Joined:
    Dec 3, 2012
    Posts:
    81
    Hello!
    My game is 2D, platform(ish), turn based combat..
    When the character walks to the end of the room, I want it to switch to the room besides.
    The scenes ain't huge and with a resolution of 1366x768 u can see everything inside, and they don't contain a lot of random stuff.
    I was thinking of using scenes for this, but I will end up with XX-XXX number of scenes in the end and I'm not sure if this is a good way. What do u guys suggest?
    Almost all the scenes/rooms got nothing that has to be saved, but I don't know how much memory etc Unity will use.
    Might be better to use one scene and change backgrounds and such in the scene depending on the "level/scene/room" he is inn?


    Some of the things I mention might be irrelevant.
     
  2. Turbo420

    Turbo420

    Joined:
    Jun 24, 2014
    Posts:
    61
  3. Loff

    Loff

    Joined:
    Dec 3, 2012
    Posts:
    81
    May I ask how this is gonna help me? I don't need scripts for movement etc. Just wondering about the amound of scenes I can have max and such to avoid memory problems. How to deal with a kind of game that needs 100 scenes.
    The Scenes will work like the image I posted where one room is one scene.
    This game is isn't gonna have a long platforms like normal 2D platformer games, just small onces and that is why I need scenes.