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SceneManager.LoadSceneAsync()

Discussion in 'Project Tiny' started by dallin_unity, Mar 15, 2021.

  1. dallin_unity

    dallin_unity

    Joined:
    Dec 18, 2019
    Posts:
    25
    Hi guys, is there any way to load a scene from another scene?

    How do we do SceneManager.LoadSceneAsync() in tiny?

    I have made a project and it take time to load, so I want to make a loading page.

    Thanks you guys.
     
  2. Maras

    Maras

    Joined:
    Dec 11, 2012
    Posts:
    125
  3. dallin_unity

    dallin_unity

    Joined:
    Dec 18, 2019
    Posts:
    25
    Maras likes this.
  4. AbdulAlgharbi

    AbdulAlgharbi

    Unity Technologies

    Joined:
    Jul 27, 2018
    Posts:
    318
  5. dallin_unity

    dallin_unity

    Joined:
    Dec 18, 2019
    Posts:
    25
    Guys, is there a way to know when the loading finish?
     
  6. AbdulAlgharbi

    AbdulAlgharbi

    Unity Technologies

    Joined:
    Jul 27, 2018
    Posts:
    318
    You can use IsSceneLoaded from the scene management system to verify if the scene is loaded
     
    dallin_unity likes this.
  7. dallin_unity

    dallin_unity

    Joined:
    Dec 18, 2019
    Posts:
    25
    Thanks, you are awesome
     
    AbdulAlgharbi likes this.
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