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SceneManager.LoadSceneAsync and lightmap/GI issues (5.3.0f2)

Discussion in '5.3 Beta' started by variablestatekieran, Nov 27, 2015.

  1. variablestatekieran

    variablestatekieran

    Joined:
    Jun 12, 2015
    Posts:
    26
    Hi, I'm attempting to remove loading pauses from my game by loading the next scene additively in the background while the first is being played. However, I am running into issues with the lightmaps/GI.

    As soon as the next scene is loaded, i turn off all it's parent gameobjects until they are required later.
    However, the scene's lighting settings and lightmaps seem to be applied straight away when the scene finishes loading.
    I would prefer to control them manually and turn them on and off when needed, as i can do with it's gameobjects.

    Is there a way I can control when a scene's lighting settings are applied after loading it asynchronously?
     
  2. variablestatekieran

    variablestatekieran

    Joined:
    Jun 12, 2015
    Posts:
    26
    I'm also getting error messages when the 2nd scene is finished loading:

    !m_UpdateManager->HasSystem (guid)
    Error adding system: Failed to allocate system.
    !m_UpdateManager->HasSystem (guid)
    Error adding system: Failed to allocate system.
    ...
    GI output for inputsystem: 25116a3e93dc2545b0f617e8560cd3a1 (c5fa902d3de70f50001ba2251885bfa2) is missing.

    and on the 3rd, 4th 5th scene etc.

    m_Systems.empty() || !m_Scenes.empty()
    !m_UpdateManager->HasSystem (Hash128ToGuid (iter->guid))
    !m_UpdateManager->HasSystem (Hash128ToGuid (iter->guid))
    ...

    Any help would be greatly appreciated!
     
  3. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
    We fixed a couple more bugs with multi-scene baking in 5.3RC3. it would be great if you can check again with it, and if that does not fix it, we would love to have a bug reported with a project where this issues reproduce.

    Thanks.
     
  4. variablestatekieran

    variablestatekieran

    Joined:
    Jun 12, 2015
    Posts:
    26
    Cheers, will do.
     
  5. variablestatekieran

    variablestatekieran

    Joined:
    Jun 12, 2015
    Posts:
    26
    Just submitted a bug report with an example project attached.
    Case #749008/748111

    Thanks! :)