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SceneManager.activeSceneChanged not called in Editor mode

Discussion in 'Editor & General Support' started by Hullabu, Aug 15, 2016.

  1. Hullabu

    Hullabu

    Joined:
    Oct 23, 2014
    Posts:
    18
  2. SteenLund

    SteenLund

    Unity Technologies

    Joined:
    Jan 20, 2011
    Posts:
    639
    Well, yes and no.

    Yes you should be getting notifications in the editor when the active scene is changed and we are working on implementing this.

    But SceneManager events are only meant for runtime/playmode so exactly that event should actually not be called in the editor.
     
  3. Hullabu

    Hullabu

    Joined:
    Oct 23, 2014
    Posts:
    18
    Thanks. I hope you'll done this in the nearest future.