I have alot of additive scenes in the project I am working on. In my playmode tests. I load a list of new scenes and then unload the old list of scenes. My test checks SceneManager.sceneCount. My problem is for certain tests the levels only get deactivated when I unload them. SceneManager.SceneCount counts deactived levels also. They turn grey and say "is Loading". How can I get these levels to completely unload? Whats weird is sometimes unloading levels will work. I have tried Async Unload in the method, and I have the same problem. If I cannot get the levels to unload, is there a way to check what scenes are activated vs the deactivated scenes?