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Scene Visibility Tools - Info and Discussion Thread

Discussion in 'World Building' started by gabrielw_unity, Dec 5, 2018.

  1. awesomedata

    awesomedata

    Joined:
    Oct 8, 2014
    Posts:
    846
    Also, are there any plans for streaming scenes to show up / hide automatically (in the hierarchy/vis list) when streaming, particularly when around / far away from the camera in-editor?

    This is killing me in developing streaming games in-editor.
     
  2. neil_devine

    neil_devine

    Unity Technologies

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    Apr 8, 2018
    Posts:
    6
    @PiezPiedPy sorry for the late reply, I seem to have forum notification issues. You would have to do that yourself, with setting the HideFlags, and turning off the renderers. What are you trying to do ?
     
  3. gabrielw_unity

    gabrielw_unity

    Unity Technologies

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    Feb 19, 2018
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    653
    Hi! Just had a chat about this, seems like a good plan to add a preference for how SceneVis is saved (or not). Something like "Clear SceneVis data: (Never; Only when I close Unity; Whenever I close a scene)".

    Will look into when we can add this, thanks for bringing it up!
     
  4. gabrielw_unity

    gabrielw_unity

    Unity Technologies

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    Feb 19, 2018
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    I don't think we would handle this ... though the SceneVis system might be involved ... I would ask in the Editor General section :)
     
  5. neil_devine

    neil_devine

    Unity Technologies

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    Apr 8, 2018
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    Hey, in the mean time you could call SceneVisibilityManager.ShowAll at the appropriate times, or delete the SceneVisibilityState.asset at the root of your Library folder
     
  6. neil_devine

    neil_devine

    Unity Technologies

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    Apr 8, 2018
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    Could you give some more details on your problem ?