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Scene reports low verts in 3dStudio max, but high in unity.

Discussion in 'iOS and tvOS' started by trevorchandler, Jul 5, 2009.

  1. trevorchandler

    trevorchandler

    Joined:
    May 16, 2009
    Posts:
    121
    Hello all,

    I have a 3D scene, and in 3D Studio Max 2009 it shows as around 5.5K polys, and slightly more Verts.

    However, when i pull it into Unity (as an FBX) the polys look correct, but the Verts are now reporting as almost 30K!

    I have attached the scene (FBX without the textures),

    Does anyone have any ideas?

    Thanks,

    Trevor
     
  2. Adam-Mechtley

    Adam-Mechtley

    Unity Technologies

    Joined:
    Feb 5, 2007
    Posts:
    290
    Hi. There are a ton of threads dealing with this topic in here, so I suggest you do a search in the forum. Most likely, you are probably having problems with one of the following:

    -Too many UV separations
    -Too many vertex normal separations (hard edges/smoothing groups)
    -A pixel light in your scene
     
  3. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    also for each material on an object, the vert count is added once again currently.

    Generally the stats in the window should at least in the current version only be taken as a guideline.
    The only real of interest statistics are the data you get from the profiler which will tell you where the bottleneck is and where not
     
  4. 3dshay

    3dshay

    Joined:
    Feb 27, 2009
    Posts:
    200
    Hello All , I dont understand how to fix this issue in 3ds max , can any one please tell me what to do exactly?

    Thanks :)